
REM  ----  The GAME Adventure  *.DAT file

MAXIMUM_SCORE 50

REM -- MAXIMUM ROOMS 126
REM -- MAXIMUM NOUNS 255
REM -- MAXIMUM CREATURES 399
REM -- LAST META-COMMAND 259
REM -- ITEMS BEING CARRIED 0
REM -- ITEMS BEING WORN 0


VERB
WAIT    Z  
PUT    SPRINKLE  
PUSH    PRESS  
DUMMY_VERB1    FUCK SHIT BULLSHIT CRAP PISS  
DUMMY_VERB26    NO  
DUMMY_VERB2    ARSEHOLE BASTARD BITCH DICKHEAD WANKER COCKHEAD SHITHEAD  
DUMMY_VERB27    HIDE  
DUMMY_VERB3    COCKSUCKER BUGFUCKER CUNTFACE CUNT PINDICK  
DUMMY_VERB4    JERK  
DUMMY_VERB5    SLIMEBUCKET  
DUMMY_VERB6    CHOP SLASH CUT  
DUMMY_VERB7    GIVE BRIBE OFFER  
DUMMY_VERB8    SMASH BREAK  
DUMMY_VERB9    GO  
DUMMY_VERB10    MOVE  
DUMMY_VERB11    PEE  
DUMMY_VERB12    JUMP  
DUMMY_VERB13    HELLO  
DUMMY_VERB14    KNOCK  
DUMMY_VERB15    FILL FIX REPAIR  
DUMMY_VERB16    PAINT COAT  
DUMMY_VERB17    ATTACH STICK APPLY  
DUMMY_VERB18    CLIMB  
DUMMY_VERB19    WIN PASS  
DUMMY_VERB20    LOSE FAIL  
DUMMY_VERB21    AGAIN G  
DUMMY_VERB22    PICK  
DUMMY_VERB23    DIE  
DUMMY_VERB24    SIT  
DUMMY_VERB25    YES  
END_VERB

INTRODUCTION
 Since most of you are only going to read this once (if that), I'll keep it    
down to one screen full. This is the Introduction. Here's where I tell you all 
about the game, so that you know what to do after you push <RETURN> like it    
says at the bottom.                                                            
 The story goes like this: it's your first day at University, and you don't    
know exactly what's going on (who ever does?). For reasons too complicated and 
confusing to delve too deeply into, the game has these basic aims:             
                                                                               
 (1) Find a toilet. University is big, and finding the toilet is probably the  
     most important thing you will do in the first month.                      
 (2) Get enrolled. This is secondary to finding a toilet. If you don't find a  
     toilet, you'll probably do yourself some awful damage, whereas if you     
     don't get enrolled, the worst that can happen is getting kicked out.      
 (3) Obtain a parking sticker. You actually do own a car (I use the term       
     loosely) and it's parked illegally, so find a sticker quickly.            
                                                                               
 There are other, smaller things to do, but you'll find out about them without 
me spoiling the entire game for you. Good luck. You're gonna need it.          
END_INTRODUCTION


REM LISTING ROOMS AND ITEMS AND CREATURES IN THEM

ROOM 2  ; Entrance
Entrance
ENTER 3  ; Administration
END_ROOM

ROOM_DESCR 2  ; Entrance
You are standing in front of a very important looking entrance-thinger. You
know the ones, with sandstone lions and big steps and stuff. Across the top of 
the entrance is written "Tumbulgum University", along with some Latin words    
that nobody can understand. The whole effect is very awe-inspiring, and gives  
you a feeling of total insignificance. There is only one thing for you to      
do.... enter. (After all, that's what entrances are for.)                      
END_ROOM_DESCR

NOUN 255 ; faded sign
sign
faded
Next to the entrance-thinger, there is a faded sign.
READABLE
UNMOVABLE
LOCATION 2  ; Entrance
END_NOUN

NOUN_DESCR 255 ; faded sign
The sign is about two-feet square.  The letters are quite faded and difficult
to read.
END_NOUN_DESCR

TEXT 255 ; faded sign
This game was created using the Adventure Game Toolkit.

A BRIEF OVERVIEW OF THE ADVENTURE GAME TOOLKIT

The ADVENTURE GAME TOOLKIT (AGT) is designed to allow a game designer/writer to
create and play his/her own high-quality text adventure games.  Once created,
these adventure games can be shared with and enjoyed by others -- even if they
do not have a copy of the Adventure Game Toolkit themselves.  Using AGT the
game developer can create two distinct levels of adventure games:

    STANDARD LEVEL games that require no programming experience (honestly!!),
    only a fertile imagination.  These Standard Level games only require that
    the game designer/writer generates the game using a word processor or text
    editor to describe the various locations, objects and results of actions
    that collectively make up the game.

    PROFESSIONAL LEVEL games that also make use of AGT's special adventure game
    metalanguage to create games as complex and rich as the game designer's
    imagination and prose style will allow.  These games should be technically
    comparable with the published text adventure games from firms like
    Infocom.

FEATURES OF THE ADVENTURE GAME TOOLKIT

AGT has a number of features that make it a very comprehensive adventure game
creation product.  Some of these key features are:

   *     "Look and feel" of Infocom adventure games with similar screen layout
         and standard vocabulary and routines.

   *     Large standard vocabulary with potential to define many more words
         unique to a specific adventure.  Typical games can have a vocabulary
         of 500 words or more.

   *     Sophisticated parser that can understand (1) complex input commands
         including pronouns (IT, HIM, HER, THEM, MY and ITS), and (2) compound
         commands separated by AND or THEN or punctuation symbols, and (3)
         commands addressed to characters within the game.  Here are a few
         examples of commands AGT can handle with ease:

              GET THE FLASH LIGHT AND THEN SWITCH IT ON
              PUT ON THE CLOAK, THEN EXAMINE IT; READ ITS LABEL
              PLACE THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE TREE
              ENTER THE HOUSE; GET ALL; EXIT; SOUTH; SOUTH THEN DOWN
              SULU, SET A COURSE FOR ALPHA 14
              SCOTTY, BEAM DOWN A TRICORDER AND THE QWERTY MODULE
              DROP THE FOOD, THE KEY AND THE BOTTLE THEN UNLOCK THE DOOR WITH
                   THE BRASS KEY AND THEN LEAVE

   *     Function and cursor keys predefined to input frequently used commands
         and move directions.

   *     SCRIPT and UNSCRIPT commands to echo game output to printer.

   *     Versions for IBM, Macintosh and Atari ST.  Games created on one of
         these computers can be played on all of the other computers without
         making any modifications to the game.

WHAT THE REVIEWERS HAVE SAID ABOUT THE ADVENTURE GAME TOOLKIT

     "Using the Adventure Game Toolkit, anyone with an ounce of
     imagination can create a text adventure game ... similar in layout
     and sophistication to those made by Infocom and other commercial
     developers."

        -- Donald B. Trivette in PC Magazine (January 17, 1989)

     "The Adventure Game Toolkit (AGT) acts as a compiler which allows
     for creating remarkably complex and sophisticated games in a fairly
     simple way .... AGT's parser reminds me of Infocom's."

        -- Scorpia in Computer Gaming World (February 1989)

     "If you have ever wondered what it is like to create your own
     adventure games, but didn't have the programming knowledge to do it,
     this product is for you .... The process is easy ... and you'll have
     hours of fun doing it."

        -- Resul DeMaria in Public Domain Software & Shareware

     "The Adventure Game Toolkit from Softworks ... provides all the
     tools you need to build your own text based adventure games .... The
     Adventure Game Toolkit is an extremely powerful development
     package."

        -- Bob Napp in Big Blue Disk #30

TO LEARN MORE ABOUT THE ADVENTURE GAME TOOLKIT

Look for a file named AGTBLURB.TXT on this disk or the place/service where you
got this disk.  This file is a short description of the features of the
ADVENTURE GAME TOOLKIT.  This file presents an overview of AGT's special
metalanguage for creating PROFESSIONAL LEVEL games, plus presents a complete
STANDARD LEVEL adventure created without any programming.

HOW TO GET THE LATEST VERSION OF THE ADVENTURE GAME TOOLKIT AND SAMPLE GAMES

For only $20.00 you can be a "registered" user and receive the latest version
of AGT plus the source code for this adventure game and others just as good.
Registered users can also order a printed 200 page AGT manual that reveals
many of the secrets of the "Great Adventure Masters" for creating clever and
fun adventure games.  Registered users can also order the PASCAL source code
for AGT for only $50.00!

Just write or call:

    Softworks
    43064 Via Moraga
    Mission San Jose, California  94539

    VISA or MasterCard accepted for telephone orders
    (415) 659-0533   9:00 AM to 6:00 PM -- PST only

END_TEXT

ROOM 3  ; Administration
Administration
NORTH 92  ; Storeroom
EAST 4  ; Between Buildings
WEST 69  ; Carpark
NORTHEAST 93  ; Examinations
NORTHWEST 91  ; Enrolments
SOUTHEAST 15  ; A Garden Path
SOUTHWEST 13  ; Psychology
UP 14  ; Registrar's Office
DOWN 92  ; Storeroom
END_ROOM

ROOM_DESCR 3  ; Administration
This is the foyer of the Administration building. It is large and very boring. 
It is filled with secretaries doing whatever it is that secretaries actually   
do. The roof is high and domed, and looks like it hasn't been cleaned since    
the University was opened (yesterday). There are exits, mostly through         
sandstone arches, in every direction except south. There is also a staircase,  
which appears to lead upward. (But only because you're at the bottom.)         
END_ROOM_DESCR

NOUN 220  ; LARGE DOOR
DOOR
LARGE
There is a large door to the west.
LOCATION 3  ; Administration
WEIGHT 200
UNMOVABLE
CLOSABLE
LOCKABLE
LOCKED
KEY 219  ; BRASS KEY
END_NOUN

NOUN_DESCR 220  ; LARGE DOOR
The door is large, brown, and very ugly. Other than that, it is just a door.   
END_NOUN_DESCR

ROOM 4  ; Between Buildings
Between Buildings
NORTH 86  ; South Lake Shore
SOUTH 15  ; A Garden Path
EAST 5  ; Inside The ARTS Building
WEST 3  ; Administration
END_ROOM

ROOM_DESCR 4  ; Between Buildings
You are situated between two large buildings. To the west is a large arch      
leading into the Administration. To the east is another building, subtly       
labelled ARTS, indicating that just maybe it's the ARTS building. A path runs  
north-south from here, opening into green areas at both ends.                  
END_ROOM_DESCR

ROOM 5  ; Inside The ARTS Building
Inside The ARTS Building
EAST 6  ; Inside The ARTS Building
WEST 4  ; Between Buildings
SOUTHEAST 16  ; A Garden Path
SOUTHWEST 15  ; A Garden Path
END_ROOM

ROOM_DESCR 5  ; Inside The ARTS Building
Your stomach heaves, your mind reels. You can't believe it! You're inside the  
ARTS building! This entire room is devoted to telling people just how honoured 
they should feel to be here. There are a multitude of cheese platters and      
empty wine glasses scattered around the room, in such a way as to indicate     
carefully planned spontaneity. Arches lead outside to the west, southwest, and 
southeast. A doorway leads east, into another part of the ARTS building. To    
the north is a room. (If you desperately want to know what's in it, go find    
out. If you already know, don't bother.)                                       
END_ROOM_DESCR

ROOM 6  ; Inside The ARTS Building
Inside The ARTS Building
NORTH 95  ; ARTS Lecture Theatre
SOUTH 16  ; A Garden Path
WEST 5  ; Inside The ARTS Building
NORTHEAST 96  ; Lost And Found
SOUTHEAST 17  ; Inside The ARTS Building
END_ROOM

ROOM_DESCR 6  ; Inside The ARTS Building
You are in another part of the ARTS building. After the last room, this one    
should be an improvement. It isn't. Arty objects can be found in profusion.    
Unfortunately, nobody knows what they are or where they come from. There has   
been some debate over whether they actually grew there, or were left by aliens 
from outer space in an attempt to destroy all culture on Earth. To the south   
is an arch leading outside. Doors to the west and southeast lead to other      
rooms in the ARTS building. There is a doorway labelled "LeCtuRe" to the       
north, and to the northeast is a small, nondescript, vaguely door-shaped hole  
in the wall.                                                                   
END_ROOM_DESCR

ROOM 7  ; A Long Garden Path
A Long Garden Path
NORTHEAST 81  ; College
SOUTHWEST 16  ; A Garden Path
END_ROOM

ROOM_DESCR 7  ; A Long Garden Path
This path differs from every other garden path in that it is very, very, very  
LONG. We're talking longer than the Yellow Brick Road here kids. Longer than   
a Baptist church service even. Longer than an elephant's.... boy, is it long!  
(You know it is not the Yellow Brick Road though. The distinct lack of yellow  
bricks is a dead giveaway.) The path runs northeast to southwest.              
END_ROOM_DESCR

NOUN 248  ; SOME GRAFFITI
GRAFFITI
SOME
Sprayed above the underpass is some graffiti.
LOCATION 7  ; A Long Garden Path
UNMOVABLE
READABLE
NOUN_SYNONYMS  GRAFFITI   WALL UNDERPASS  
END_NOUN

NOUN_DESCR 248  ; SOME GRAFFITI
The graffiti is made of paint, it's blue, and you can't take it with you.      
(Bit like life, really.) Just read it, for crying out loud.                    
END_NOUN_DESCR

TEXT 248  ; SOME GRAFFITI
Sprayed on the wall over the underpass is a variety of graffiti in a nice shade
of blue. The messages are varied:                                              
                                                                               
   Kermit For PM           Anarchy                           Hey 5436          
                            Doesn't            Women:                          
         L        A          Rule                can't live with 'em           
 Stinky   A       M          O.K.                  can't live with 'em.       
  waz       V      A                 Mom!!                                   
   ere      A      Z      Yo!                             BONK!              
 1953!       T      I               Santa is a fat slob                      
               O      N      (and where's my tip-truck, you lying....)       
               R       G                                                      
                Y        !             Dyslexics of the world                  
                                                 untie!                        
     Wow­­                                                                     
                Dressmakers use only 3214                                      
W              when making the finest quality          Gravity is a myth:      
 h o                garments. Do you?                      the earth           
     a !                                                      sux!             
END_TEXT

ROOM 8  ; Bar
Bar
SOUTH 19  ; Wrecked Club
DOWN 9  ; Plonk Cellar
END_ROOM

ROOM_DESCR 8  ; Bar
This is the Bar. You know it is the Bar because you can see a Bar, with a      
bartender, and drinks. It would be very hard to recognize this as, say, a      
camel, or something. There is ankle deep beer washing over the floor, in time  
to the pulsing of the headache you now have. The only visible exit is south    
(which is a subtle hint to tell you that there just might be another way out). 
END_ROOM_DESCR

NOUN 201  ; WOODEN BAR
BAR
WOODEN
There is a wooden Bar here (like I said) with a rail along the base.
LOCATION 8  ; Bar
UNMOVABLE
READABLE
NOUN_SYNONYMS  BAR   SIGN  
END_NOUN

NOUN_DESCR 201  ; WOODEN BAR
The Bar is made of wood. That's why it's called a wooden Bar. On the Bar are   
the usual sopping wet, beer drenched towel-things. (You know, the sort they    
have on bars. Don't hassle me, just because I don't know what they're called.  
You can't expect ME to know everything. I mean, gosh, do you know what they're 
called?) There is a rail for putting a single foot on, as one should when      
ordering a drink correctly. Behind the Bar you can see a small trapdoor. Also  
on the Bar is a sign.                                                          
END_NOUN_DESCR

TEXT 201  ; WOODEN BAR
"BAR"                                                                          
END_TEXT

CREATURE 307  ; LARGE BARTENDER
BARTENDER
LARGE
There is a large bartender behind the bar.
LOCATION 8  ; Bar
MAN
CREATURE_SYNONYMS  BARTENDER   MAN  
END_CREATURE

CREATURE_DESCR 307  ; LARGE BARTENDER
The bartender is wearing black pants and a white shirt. He is large and bald,  
and has a tattoo on each arm. One says "Try Me" in big letters, and the other  
reads "Hi Mum!" His arms ripple with muscles that would turn any former Mr     
Universe named Arnold green with envy. He's mean and he probably has a brother.
END_CREATURE_DESCR

ROOM 9  ; Plonk Cellar
Plonk Cellar
UP 8  ; Bar
END_ROOM

ROOM_DESCR 9  ; Plonk Cellar
As you look around this dingy little room, you feel the eyes of a thousand     
little crawly things upon you. Shuddering, you brush them off. The room is     
poorly lit and full of shadows. There are a bunch of homemade concertina-type  
wine bottle racks leaning dangerously against the wall. They are full of       
bottles, but most of them have little wiggly things inside. The floor is       
covered in large pieces of dust (boulder variety). There is a rickety ladder   
leaning against the wall, leading up to the trapdoor through which you         
entered. This is the only visible exit. (This is NOT a subtle hint that there  
might be other exits, okay?)                                                   
                                                                               
*Note: for reasons which I am not at liberty to divulge, I am only going to    
let you take one of the following bottles. Choose carefully.                   
                                                                               
END_ROOM_DESCR

NOUN 210  ; GREEN BOTTLE
BOTTLE
GREEN
There is a green bottle here.
LOCATION 9  ; Plonk Cellar
POSITION  in the rack 
WEIGHT 10
SIZE 10
READABLE
NOUN_SYNONYMS  BOTTLE   GREEN LABEL  
END_NOUN

NOUN_DESCR 210  ; GREEN BOTTLE
The bottle is green. (Bottle-green, one might say, like in the song.) It is,   
however, not hanging on the wall. It is full of liquid. It has a label on it.  
END_NOUN_DESCR

TEXT 210  ; GREEN BOTTLE
"Chateau Le Plaunke - Vintage 10BC"                                            
END_TEXT

NOUN 212  ; BROWN BOTTLE
BOTTLE
BROWN
There is a brown bottle here.
LOCATION 9  ; Plonk Cellar
POSITION  in the rack 
WEIGHT 10
SIZE 10
READABLE
NOUN_SYNONYMS  BOTTLE   BROWN LABEL  
END_NOUN

NOUN_DESCR 212  ; BROWN BOTTLE
The brown bottle is long and elegant, and full of liquid.                      
END_NOUN_DESCR

TEXT 212  ; BROWN BOTTLE
"Sunshine Valley Pineapple Juice. 100% pure fruit juice."                      
END_TEXT

NOUN 225  ; CLEAR BOTTLE
BOTTLE
CLEAR
There is a clear bottle here.
LOCATION 9  ; Plonk Cellar
POSITION  in the rack 
WEIGHT 10
SIZE 10
NOUN_SYNONYMS  BOTTLE   CLEAR  
END_NOUN

NOUN_DESCR 225  ; CLEAR BOTTLE
The clear bottle is just that. Clear. There is no label.                       
END_NOUN_DESCR

ROOM 10  ; Science Lecture Theatre
Science Lecture Theatre
DOWN 32  ; Science Building
END_ROOM

ROOM_DESCR 10  ; Science Lecture Theatre
Look, this is the last room I wrote. The creative juices have dried up, leaving
nothing but a brown stain on the wall. This room is only here to annoy people  
and to make up the quota of one hundred rooms, since ninety-nine sounds like I 
didn't care enough to do the job properly. (Also, I felt obliged to put it in  
so that the Science students would have some place to be lectured.) All the    
normal pieces of equipment can be found here: blackboard, chairs, desks. The   
only way out is via the staircase by which you arrived. Have fun.              
END_ROOM_DESCR

ROOM 12  ; Psych Lab
Psych Lab
EAST 13  ; Psychology
END_ROOM

ROOM_DESCR 12  ; Psych Lab
This shocks the poop out of you. (You figure it out.) The sight you see        
before you is horrible. Psychologists at work! The dark side of psychology is  
spread before you in all its ugliness. There are depressed secretaries lying   
here, pouring out their innermost secrets (mostly involving Tipp-Ex bottles).  
Your ears burn. You will never look at secretaries in the same light again.    
There is a door to the east.                                                   
END_ROOM_DESCR

ROOM 13  ; Psychology
Psychology
WEST 12  ; Psych Lab
NORTHEAST 3  ; Administration
SOUTHEAST 24  ; A Garden Path
END_ROOM

ROOM_DESCR 13  ; Psychology
There are oak wall panels and stuffed leather couches in a deep burgundy here. 
Many pieces of paper are displayed around the room in a non-threatening        
manner. You feel safe, secure, and warm inside. You feel as if you could trust 
anybody, even someone with tattoos. The floor is covered in a nice expensive   
carpet, with relaxing geometric designs woven into it. You can leave through a 
beautiful door to the west, and arches to the northeast and southeast. There   
are no clocks here.                                                            
END_ROOM_DESCR

ROOM 14  ; Registrar's Office
Registrar's Office
DOWN 3  ; Administration
END_ROOM

ROOM_DESCR 14  ; Registrar's Office
There is very little light in this room, despite the large window overlooking  
the University. The inhabitant obviously functions better in the dark. You read
the label at the top of the screen and discover that this is the Registrar's   
Office. The room is dingy and full of paper. On the walls are many frames,     
telling anyone who cares to know that the owner is a registered Registrar.     
The only exit is down. You feel suddenly depressed.                            
END_ROOM_DESCR

CREATURE 306  ; REGISTERED REGISTRAR
REGISTRAR
REGISTERED
The registrar is hunched over his desk, scribbling furiously.
LOCATION 14  ; Registrar's Office
MAN
CREATURE_SYNONYMS  REGISTRAR   MAN  
END_CREATURE

CREATURE_DESCR 306  ; REGISTERED REGISTRAR
The Registrar is a small man, middle aged, with very little hair in evidence.  
He has those tiny little glasses that hook onto the nose and do no good at     
all, but look intimidating, especially in the dark. He is intent on the papers 
in front of him, and is paying absolutely no attention to you whatsoever. If   
this was the fifteenth century, this man would probably have been a bell       
ringer somewhere in France.                                                    
END_CREATURE_DESCR

ROOM 15  ; A Garden Path
A Garden Path
NORTH 4  ; Between Buildings
EAST 26  ; A Garden Path
NORTHEAST 5  ; Inside The ARTS Building
NORTHWEST 3  ; Administration
SOUTHWEST 24  ; A Garden Path
END_ROOM

ROOM_DESCR 15  ; A Garden Path
This is a path. It looks like many new trees have been planted here by         
greenies on a weekend working bee. Some of the trees have been planted         
upside-down, suggesting that many of the planters were not paying attention at 
the time (or any time, for that matter). You can go north, east, or southwest  
to other paths. To the northeast is a building labelled ARTS in letters large  
enough for the visually impaired to read from the Moon. An arch is visible to  
the northwest. There are many nasty bushes to the south.                       
END_ROOM_DESCR

NOUN 203  ; RED BRICK
BRICK
RED
There is a red brick here.
LOCATION 15  ; A Garden Path
WEIGHT 10
SIZE 10
WEARABLE
READABLE
EDIBLE
NOUN_SYNONYMS  BRICK   BLOCK RED LETTERS LETTER  
END_NOUN

NOUN_DESCR 203  ; RED BRICK
This is a fairly straightforward red brick. It looks very user-friendly. There 
are some very tiny letters engraved on the bottom of the brick.                
END_NOUN_DESCR

TEXT 203  ; RED BRICK
Written on the brick in near-microscopic letters are the words:                
                                                                               
"This brick is guaranteed wearable. 100% clay. Warm iron, do not tumble dry."  
END_TEXT

ROOM 16  ; A Garden Path
A Garden Path
NORTH 6  ; Inside The ARTS Building
NORTHEAST 7  ; A Long Garden Path
NORTHWEST 5  ; Inside The ARTS Building
SOUTHWEST 26  ; A Garden Path
END_ROOM

ROOM_DESCR 16  ; A Garden Path
You are on a nice grassy path outside the ARTS building. (This is possibly the 
most boring location in the whole game.) There are trees and all those other   
park-type plants all around. To the north and northwest, arches enter various  
parts of the ARTS building. Thankfully, trees block your view to the east. To  
the southwest are more lovely green things, while to the northeast an underpass
has been constructed specifically so that path users do not have to enter ARTS.
END_ROOM_DESCR

NOUN 239  ; TUBE OF SPAK-FILLA
SPAK-FILLA
TUBE OF
There is a tube lying here.
LOCATION 16  ; A Garden Path
WEIGHT 10
SIZE 10
READABLE
NOUN_SYNONYMS  SPAK-FILLA   FILLA TUBE FILLER SPAK  
END_NOUN

NOUN_DESCR 239  ; TUBE OF SPAK-FILLA
It's a tube of spak-filla.                                                     
END_NOUN_DESCR

TEXT 239  ; TUBE OF SPAK-FILLA
"Acme Cracked Halo Repair Spak-Filla"                                          
END_TEXT

ROOM 17  ; Inside The ARTS Building
Inside The ARTS Building
SOUTH 27  ; Between Buildings
NORTHEAST 101  ; Almost Lost
NORTHWEST 6  ; Inside The ARTS Building
END_ROOM

ROOM_DESCR 17  ; Inside The ARTS Building
Many paintings are hung around the walls of this room. They are of             
questionable taste. In fact, it is questionable whether they are paintings.    
Perhaps they are dirty placemats. The floor is covered in arty rugs (of St     
Vincent DePaul origin) and the ceiling is painted a long-extinct shade of      
chartreuse. Small fiddly bits (with a kind of raffia-work base) can be found   
in all the corners. You can leave by doors to the northwest and northeast, and 
via a large and very self-important arch to the south.                         
END_ROOM_DESCR

ROOM 18  ; A Food Selling Place
A Food Selling Place
SOUTH 28  ; Mall
END_ROOM

ROOM_DESCR 18  ; A Food Selling Place
It's a shop. A food shop. The people here sell food. Or at least, they would   
if they thought you had any money. They take one look at you and immediately   
write you off as one who is struggling to pay his enrolment fees. They ignore  
you totally. There is a sealed case with many culinary delights inside, however
you can afford none of them. You'd better leave before you die from dehydration
(you're drooling a lot).                                                       
END_ROOM_DESCR

ROOM 19  ; Wrecked Club
Wrecked Club
NORTH 8  ; Bar
SOUTHWEST 28  ; Mall
END_ROOM

ROOM_DESCR 19  ; Wrecked Club
You are currently inhaling enough alcohol to turn any given breathalyzer to    
green, back to orange, and then straight to black. You can't tell (anymore),   
but you guess that this must be the Wrecked Club, the on-campus drink-until-   
you-fall-down-and-then-drink-until-you-fall-back-up place. There are doors to  
the north and southwest (if they'd just stay still).                           
END_ROOM_DESCR

ROOM 23  ; Law Building
Law Building
SOUTH 32  ; Science Building
EAST 24  ; A Garden Path
LOCKED_DOOR
END_ROOM

ROOM_DESCR 23  ; Law Building
The floor here is covered in lots of little curly white hairs, probably from   
the wigs of those who frequent the place. There is a great deal of ornate      
woodwork, designed to impress, and some nice red carpet on the floor. A locked 
door to the west is labelled "Law Library". A large arch to the east leads     
outside, and a doorway to the south goes into another room.                    
END_ROOM_DESCR

ROOM 24  ; A Garden Path
A Garden Path
SOUTH 33  ; A Garden Path
WEST 23  ; Law Building
NORTHEAST 15  ; A Garden Path
NORTHWEST 13  ; Psychology
SOUTHWEST 32  ; Science Building
END_ROOM

ROOM_DESCR 24  ; A Garden Path
You are in a nice green space, specifically created to soothe tattered nerves, 
and to hide couples from prying eyes on Saturdays. There are lots of leaves on 
the ground, which look like they haven't been raked since the University opened
(yesterday). Paths continue northeast and south, while to the northwest,       
southwest, and west are buildings. There are many nasty bushes to the east.    
END_ROOM_DESCR

NOUN 254  ; CHAOS POSTER
POSTER
CHAOS
There is a tattered poster here.
LOCATION 24  ; A Garden Path
POSITION  nailed to a tree 
WEIGHT 5
SIZE 5
READABLE
END_NOUN

NOUN_DESCR 254  ; CHAOS POSTER
Just read the thing, will you?                                                 
END_NOUN_DESCR

TEXT 254  ; CHAOS POSTER
              ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿             
              ³...CHAOS...CHAOS...CHAOS...CHAOS...CHAOS...CHAOS..³             
              ³                                                  ³             
              ³   Play Chaos, the fun game for every student     ³             
              ³                                                  ³             
              ³   WHAT YOU NEED:                                 ³             
              ³   A waterpistol and deadly aim                   ³             
              ³                                                  ³             
              ³   RULES:                                         ³             
              ³   (1) Shoot everyone who has a waterpistol       ³             
              ³   (2) Don't get shot by anyone else who has a    ³             
              ³       waterpistol                                ³             
              ³   (3) Don't shoot anyone who doesn't have a      ³             
              ³       waterpistol                                ³             
              ³   (4) Note: there is no humour in this poster,   ³             
              ³       wetting people is a serious business       ³             
              ³                                                  ³             
              ³...FUN...FUN...FUN...FUN...FUN...FUN...FUN...FUN..³             
              ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ             
END_TEXT

ROOM 25  ; Shrine
Shrine
END_ROOM

ROOM_DESCR 25  ; Shrine
This is a very well concealed shrine in the middle of the University gardens.  
In the shrine there is a small pedestal, the sort that people put things on.   
There are nasty bushes in most directions (except, of course, for the large    
passage created by your brave machete assault). The shrine itself appears to   
be of Oriental origin, with conspicuously ARTS-like modifications. It seems to 
be a place of worship for many people. There are many flat ARTS-student-bottom 
shaped areas in the grass, indicating large gatherings.                        
END_ROOM_DESCR

NOUN 217  ; "POT" PLANT
PLANT
"POT"
There is a "pot" plant here.
LOCATION 25  ; Shrine
WEIGHT 20
SIZE 20
NOUN_SYNONYMS  PLANT   "POT" POT DOPE DRUGS  
END_NOUN

NOUN_DESCR 217  ; "POT" PLANT
The "pot" plant is small and green, with serrated leaves, and tiny white       
flowers. When you crumple the leaves, they give a pleasing aroma. At the       
moment, it is about as high as your knees, but you know that with care and     
attention, this type of plant can get much higher. The actual red ceramic pot  
is quite heavy.                                                                
END_NOUN_DESCR

NOUN 221  ; PORTABLE ARTS-GOD
ARTS-GOD
PORTABLE
There is a softly glowing box here.
LOCATION 25  ; Shrine
POSITION  on the pedestal 
WEIGHT 100
SIZE 100
READABLE
NOUN_SYNONYMS  ARTS-GOD   BOX TV GOD SCREEN LABEL  
END_NOUN

NOUN_DESCR 221  ; PORTABLE ARTS-GOD
The box is glowing softly. The glow comes from a 24 inch piece of clear        
material attached to the front of the box. To the right of the glowing panel   
is a set of dials, obviously related to the glow. On the top of the box is a   
short, thin chrome tube, which telescopes out to give a better glow. The box   
is powered by some invisible, incomprehensible Engineering magic. There is a   
label stuck to the back.                                                       
END_NOUN_DESCR

TEXT 221  ; PORTABLE ARTS-GOD
The label is silver, and reads:                                                
"Rank Arena - 24 inch portable ARTS-god. Hours of fun for the whole faculty."  
Smaller writing underneath says: P.A.G. - ac/dc - 8926 3214-1693/7*            
END_TEXT

ROOM 26  ; A Garden Path
A Garden Path
NORTH 15  ; A Garden Path
EAST 27  ; Between Buildings
NORTHEAST 16  ; A Garden Path
SOUTHEAST 34  ; Medicine Building
SOUTHWEST 33  ; A Garden Path
END_ROOM

ROOM_DESCR 26  ; A Garden Path
Birds twitter as the sun filters peacefully onto this path. You take a deep    
breath of polluted air and pretend it tastes good. Trees abound. You can see   
the Medicine building to the southeast, while other exits can be found in most 
directions. There are many nasty bushes to the west.                           
END_ROOM_DESCR

ROOM 27  ; Between Buildings
Between Buildings
NORTH 17  ; Inside The ARTS Building
SOUTH 35  ; Medicine Building
EAST 28  ; Mall
WEST 26  ; A Garden Path
END_ROOM

ROOM_DESCR 27  ; Between Buildings
This is a narrow walkway between two buildings. Sandstone walls tower above    
you. To the north is the ARTS building, characterized by the word ARTS written 
in Swahili. South from here is the Medicine building. You can also go west,    
where it is green, or east.                                                    
END_ROOM_DESCR

ROOM 28  ; Mall
Mall
NORTH 18  ; A Food Selling Place
EAST 29  ; Outside The Bank
WEST 27  ; Between Buildings
NORTHEAST 19  ; Wrecked Club
SOUTHEAST 37  ; A Craft Shop
END_ROOM

ROOM_DESCR 28  ; Mall
It's a mall. What does it look like? I don't know! What do you expect a mall   
to look like? You've seen one before, use your imagination. There are exits in 
most directions.                                                               
END_ROOM_DESCR

NOUN 205  ; PLASTIC WATERPISTOL
WATERPISTOL
PLASTIC
There is a full waterpistol here.
LOCATION 28  ; Mall
WEIGHT 7
SIZE 7
READABLE
CAN_SHOOT
NUM_SHOTS 0
NOUN_SYNONYMS  WATERPISTOL   PISTOL WATER GUN  
END_NOUN

NOUN_DESCR 205  ; PLASTIC WATERPISTOL
The waterpistol is blue and made of plastic. It is full of water, which means  
you can probably annoy a lot of people with it.                                
(Technical Hint: to use it, just say what you want to shoot at, and what you   
want to shoot it with eg. shoot umbrella with penguin.)                        
END_NOUN_DESCR

TEXT 205  ; PLASTIC WATERPISTOL
The waterpistol says: not a whole lot. Waterpistols can't talk. However, the   
words on the side read "Proudly made in Tumbulgum, Aust. Buy local: I have     
six starving children and I need new tyres on my BMW besides."                 
END_TEXT

ROOM 29  ; Outside The Bank
Outside The Bank
WEST 28  ; Mall
LOCKED_DOOR
END_ROOM

ROOM_DESCR 29  ; Outside The Bank
You are currently standing just outside the Bank Of Tumbulgum. There is an     
impressive edifice here. If that doesn't impress you, what will? The bank doors
are closed, and you have a feeling (mostly because I'm telling you) that they  
are locked. Yes, that's right, locked. However, there is an Automatic Teller   
Machine here which looks like it might be able to help, IF you have a card.    
Otherwise, unless you think you can open the doors, you might as well leave.   
END_ROOM_DESCR

NOUN 230  ; MONEY-CARD MACHINE
MACHINE
MONEY-CARD
The ATM is set into the east wall, next to the doors.
LOCATION 29  ; Outside The Bank
SIZE 5
UNMOVABLE
READABLE
NOUN_SYNONYMS  MACHINE   WRITING ATM TELLER SLOT  
END_NOUN

NOUN_DESCR 230  ; MONEY-CARD MACHINE
Just your run-of-the-mill, garden variety Automatic Teller Machine really.     
Lots of silver things and metal knobs and so on. There is some writing on      
the machine, as well as a card-sized slot, just waiting for someone to put     
a card in it.                                                                  
END_NOUN_DESCR

TEXT 230  ; MONEY-CARD MACHINE
The words "You may be photographed using this machine" are plastered above a   
small label reading "Concealed Detector".                                      
END_TEXT

ROOM 32  ; Science Building
Science Building
NORTH 23  ; Law Building
NORTHEAST 24  ; A Garden Path
SOUTHEAST 42  ; Science Building
UP 10  ; Science Lecture Theatre
END_ROOM

ROOM_DESCR 32  ; Science Building
You are currently in one part of the Science building. There is a small wall   
display about the history of sinusoidal wavepatterns as related to the mating  
habits of the eastern speckle-nosed hairy frog. It warms your heart to know    
that someone still cares about things like that. Unfortunately, it's not the   
most entertaining display in the world. An arch to the northeast allows you to 
go outside, while doorways to the north and southeast enter other rooms.       
A staircase leads distinctly upward from here.                                 
END_ROOM_DESCR

ROOM 33  ; A Garden Path
A Garden Path
SOUTH 43  ; Between Buildings
EAST 45  ; Between Buildings
WEST 24  ; A Garden Path
NORTHEAST 26  ; A Garden Path
SOUTHEAST 44  ; Medicine Building
SOUTHWEST 42  ; Science Building
END_ROOM

ROOM_DESCR 33  ; A Garden Path
Green. Green. Green. That pretty much wraps this place up. Trees and plants and
stuff like that. Shrubs. Leaves. Mintie wrappers. Socks. You know the sort of  
thing. Paths lead in most directions. There are many nasty bushes to the north.
END_ROOM_DESCR

ROOM 34  ; Medicine Building
Medicine Building
EAST 35  ; Medicine Building
NORTHWEST 26  ; A Garden Path
SOUTHWEST 45  ; Between Buildings
END_ROOM

ROOM_DESCR 34  ; Medicine Building
This room in the Medicine building is devoted to displaying the endeavours of  
medical science over the past hundred years. Most of them are pretty graphic;  
I won't describe them in too much detail, since lunch was too good to lose.    
They deal with a lot of things that nobody really wants to know about. The     
predominant colour here is red, with blue overtones. Many little jars and      
bottles with long Latin words on them can be seen inside the display cases. The
bottles contain unspeakable objects. Arches lead outside to the northwest and  
southwest, and there is a doorway to the east.                                 
END_ROOM_DESCR

ROOM 35  ; Medicine Building
Medicine Building
NORTH 27  ; Between Buildings
WEST 34  ; Medicine Building
SOUTHEAST 47  ; Medicine Lecture Theatre
END_ROOM

ROOM_DESCR 35  ; Medicine Building
Posters around the walls tell you all the things you never needed to know about
how your body functions. Anything less interesting would be hard to imagine.   
You can probably guess where you are. (And no cheating by looking at the room  
title at the top of the screen, either!) Uh-huh. It's Medicine. Nothing really 
interesting happens here, though there is some nice marblework on the floor.   
You can leave through an arch to the north, or go west or southeast into       
another part of the building.                                                  
END_ROOM_DESCR

ROOM 37  ; A Craft Shop
A Craft Shop
EAST 38  ; Storeroom
NORTHWEST 28  ; Mall
UP 38  ; Storeroom
END_ROOM

ROOM_DESCR 37  ; A Craft Shop
You are in a craft shop. Many leather and wooden and metal things for making   
other leather and wooden and metal things are all over the room. There are also
some pre-made leather and wooden and metal things for sale. There is a distinct
lack of fishnet stockings here. The walls are covered in racks and racks of    
little bits and pieces, going from buttons and studs and stuff at one end to   
gnarly little glass objects at the other. There is a mall to the northwest     
(through a doorway, naturally) and a small bead-curtained doorway to the east, 
which tries valiantly and just fails to conceal an ascending staircase.        
The owner of the shop is strangely absent (maybe because he or she is strangely
somewhere else). They may be out searching for fishnet stockings.              
END_ROOM_DESCR

ROOM 38  ; Storeroom
Storeroom
WEST 37  ; A Craft Shop
DOWN 37  ; A Craft Shop
END_ROOM

ROOM_DESCR 38  ; Storeroom
There are shelves full of little boxes, and the little boxes are full of many  
little leather and wooden and metal things. Who would have guessed there'd be  
such a huge market for stuff like that? Maybe there's not, which is why they're
in the storeroom instead of some silly twit's pocket, or on his keyring, or    
making marks on his coffee table. There may be some objects of interest here,  
but it's unlikely, and finding them could be hell. Forget about it.            
END_ROOM_DESCR

NOUN 241  ; BOX OF GOLD GLITTER
GLITTER
GOLD
There is a small box here.
LOCATION 38  ; Storeroom
WEIGHT 5
SIZE 5
READABLE
NOUN_SYNONYMS  GOLD GLITTER   POWDER BOX  
END_NOUN

NOUN_DESCR 241  ; BOX OF GOLD GLITTER
It's a box of glitter.                                                         
END_NOUN_DESCR

TEXT 241  ; BOX OF GOLD GLITTER
"Acme "SparkleBack" Resparkle Powder (Gold)"                                   
END_TEXT

ROOM 39  ; Under The Lake
Under The Lake
UP 76  ; In The Lake
EXIT 76  ; In The Lake
END_ROOM

ROOM_DESCR 39  ; Under The Lake
It's a good thing you're wearing that mask and snorkel, otherwise you wouldn't 
be able to see a thing under here. Looking through the mask, you can now see   
some of the unmentionable wiggly things you felt before. There is also a lot of
rubbish here, foremost among them a retired Kelvinator with bonus vegetable &  
fruit crisper. Other, more general junk, such as tins, wrappers, car tyres,    
duck droppings (from before they left), and other boring things can be found   
all around. Just the usual bottom of the duckpond type stuff.                  
END_ROOM_DESCR

NOUN 229  ; MONEY CARD
CARD
MONEY
There is a silver money card here.
LOCATION 39  ; Under The Lake
POSITION  in the mud 
WEIGHT 5
SIZE 4
READABLE
NOUN_SYNONYMS  CARD   SILVER  
END_NOUN

NOUN_DESCR 229  ; MONEY CARD
The card is silver, with a black strip on the back. It goes into a slot in     
an automatic teller machine. The machine gives you money, if you know the PIN  
number. Fairly straightforward? I won't have to repeat myself, will I?         
END_NOUN_DESCR

TEXT 229  ; MONEY CARD
"Bank Of Tumbulgum - Silver Money Card"                                        
There used to be a name printed on the card, but it is now unreadable (and you 
wouldn't want to anyway, or you'd have to give it back). The account number    
engraved on the card is 8926 0000-1693/7*                                      
END_TEXT

ROOM 42  ; Science Building
Science Building
NORTHEAST 33  ; A Garden Path
NORTHWEST 32  ; Science Building
END_ROOM

ROOM_DESCR 42  ; Science Building
Glass cabinets are set in most walls. This must be the Science building. Only  
they feel the need to portray the entire life cycle of the West African Land   
Turtle, from the time it is a cluster of pus-like white eggs to the point at   
which it becomes a huge bulbous brown object showing no relation whatsoever to 
a Teenage Mutant Ninja Turtle. Other fibreglass displays are arranged in the   
cabinets, but they have no connection to the real world at all. Parallax error 
in an adult Great White Shark's eye indeed. Humph! You can leave via an arch to
the outside world in the northeastern corner of the room, or move to the       
northwest, where I am reliably informed you will find more Science rooms.      
END_ROOM_DESCR

NOUN 245  ; FISHNET STOCKINGS
STOCKINGS
FISHNET
For no really good reason, there is a pair of fishnet stockings here.
LOCATION 42  ; Science Building
WEIGHT 5
SIZE 5
WEARABLE
PLURAL
NOUN_SYNONYMS  STOCKINGS   FISHNET STOCKING  
END_NOUN

NOUN_DESCR 245  ; FISHNET STOCKINGS
The stockings are black with lots of deliberately large holes. They could      
look excellent, depending on who was wearing them.                             
END_NOUN_DESCR

ROOM 43  ; Between Buildings
Between Buildings
NORTH 33  ; A Garden Path
SOUTH 53  ; A Garden Path
EAST 44  ; Medicine Building
SOUTHEAST 59  ; Library
END_ROOM

ROOM_DESCR 43  ; Between Buildings
This is a narrow pathway between two tall sandstone buildings. To the west     
you can see one of the walls that make up the Science building. It has no door,
so don't try to go in, you'll only hurt yourself. There is an arch to the      
east, leading into the Medicine building. Paths lead north and south into      
lovely green areas. (The Science building wall to the west still definitely has
no door.) To the southeast is a huge ugly concrete and glass structure. It is  
probably a building, but you never can tell.                                   
END_ROOM_DESCR

NOUN 207  ; SOME WALL
WALL
SOME
On the wall is some graffiti, the work of mindless vandals.
LOCATION 43  ; Between Buildings
UNMOVABLE
READABLE
NOUN_SYNONYMS  WALL   GRAFFITI  
END_NOUN

NOUN_DESCR 207  ; SOME WALL
Examine the graffiti? Who goes around examining graffiti? Try reading it.      
END_NOUN_DESCR

TEXT 207  ; SOME WALL
The graffiti is sprayed onto the sandstone wall in bright red paint. Boy, is   
that going to be a hassle to get off when the game's over. Some people just    
have no respect. I mean, what if I were to come along and.... oh, the graffiti?
Well, there are many different messages. For instance:                         
                                                                               
 Phone 55849348 and ask                              * TOILET         R        
         for Annie            Smile if you're           SENSES       A         
                                  stupid                   NEWS     Z          
  If you can read                          Hey 8436                Z           
this, you're standing in                                                       
      the garden                     ----- 1976 Floods didn't reach here.      
                                                                               
     Cleanliness is next to Godliness               UNi                        
            (but only in an Irish dictionary)        SUx          p            
                                                  KRONIKlee                    
Nuke 'em til they glow,               Yeah!                                    
 then shoot 'em in the dark                    Nope. Nope nope nope.           
                                                                               
           Paperclips.....               Butcher's 6257                        
END_TEXT

ROOM 44  ; Medicine Building
Medicine Building
WEST 43  ; Between Buildings
NORTHEAST 45  ; Between Buildings
NORTHWEST 33  ; A Garden Path
UP 54  ; Medicine Lecture Theatre
END_ROOM

ROOM_DESCR 44  ; Medicine Building
You are inside the Medicine Building. The whole room has an air of superiority.
There are many people in silly white coats, rushing in and out of the building.
They are Meds, and they think they are good. It isn't hard to see otherwise.   
Many shiny silver instruments are in evidence, poking from pockets. (Which is  
about all they're good for. I bet THEY were made in Taiwan.) Arches lead       
outside to the west, northwest and northeast, and a large staircase leads      
upward, into the unknown.                                                      
END_ROOM_DESCR

ROOM 45  ; Between Buildings
Between Buildings
SOUTH 59  ; Library
EAST 126  ; Outside The Tower
NORTHEAST 34  ; Medicine Building
NORTHWEST 33  ; A Garden Path
SOUTHWEST 44  ; Medicine Building
END_ROOM

ROOM_DESCR 45  ; Between Buildings
This is a pathway between two segments of the Medicine building. Sandstone-    
coloured sandstone walls are about all you can see here. Arches lead into      
the aforementioned building to the northeast and southwest, while to the       
northwest there is a flash of green. To the east is a walkway. There is a huge 
ugly concrete and glass structure to the south.                                
END_ROOM_DESCR

ROOM 46  ; Ivory Tower, Bottom
Ivory Tower, Bottom
WEST 126  ; Outside The Tower
UP 97  ; Ivory Tower, Floor 2
DOWN 55  ; Ivory Tower, Basement
EXIT 126  ; Outside The Tower
END_ROOM

ROOM_DESCR 46  ; Ivory Tower, Bottom
This is the bottom floor of the Ivory Tower. The walls are painted the same    
nice pearly white as the outside (must have been a special at the paint shop   
that week), and the floor is carpeted in white. There isn't a whole lot here   
that would interest you, so don't hang around too long. You'll get bored, and  
I'll have to deal with depressed instructions. Like they aren't bad enough as  
it is. When you decide to leave, you can go west, to the outside, or use the   
small spiral staircase that winds both up and down from here.                  
END_ROOM_DESCR

ROOM 47  ; Medicine Lecture Theatre
Medicine Lecture Theatre
NORTHWEST 35  ; Medicine Building
END_ROOM

ROOM_DESCR 47  ; Medicine Lecture Theatre
This is a lecture theatre. A huge crowd of Med students is pushing through the 
doors to the northwest, in both directions, in just great enough numbers to    
make entry really uncomfortable, and movement nearly impossible (or at least   
improbable). Greasy carpet covers the floor, and outdated chair-and-desk       
combinations cover the carpet, sporting anti-Engineering slogans like          
"Meds rule - Eng stinks" and  "We can spell Engineering; can you?" A large     
blackboard dominates one of the walls. There is only one way out....           
END_ROOM_DESCR

ROOM 53  ; A Garden Path
A Garden Path
NORTH 43  ; Between Buildings
SOUTH 63  ; Outside Engineering
END_ROOM

ROOM_DESCR 53  ; A Garden Path
An environmental masterpiece, this path has successfully combined the best of  
many different landscaping styles to blend with the natural treescape around   
you. At least, that's what the designer said before he took his payment cheque 
and went on holidays in Rio. Realistically, it's nothing to get excited about. 
Just some more green things going about their green-thing business. The path   
leads north and south.                                                         
END_ROOM_DESCR

ROOM 54  ; Medicine Lecture Theatre
Medicine Lecture Theatre
DOWN 44  ; Medicine Building
END_ROOM

ROOM_DESCR 54  ; Medicine Lecture Theatre
This room is one of those nasty boredom-creating rooms especially designed by  
bodies unknown to bore students of any kind to tears. In this case, however, no
one is really worried, probably due to the fact that this particular boredom-  
creator is used exclusively by Meds, and anything which causes misery to Meds, 
no matter how cruel, simply has to be a good thing. There is a blackboard, and 
all the usual desks and chairs and lecture theatre equipment here. Most of them
are pretty dull, but then, that's the Medicine building for you. A boring      
staircase leads downward.                                                      
END_ROOM_DESCR

ROOM 55  ; Ivory Tower, Basement
Ivory Tower, Basement
UP 46  ; Ivory Tower, Bottom
END_ROOM

ROOM_DESCR 55  ; Ivory Tower, Basement
This is the basement of the Ivory Tower. It is used to store all the leftover  
odds and ends that nobody else wants to look after. Currently there is nothing 
much here, since the University has only been open since yesterday. You can    
exit via the beautiful white winding staircase in the corner if you want.      
END_ROOM_DESCR

NOUN 216  ; EAST WALL
WALL
EAST
There is a strange wall to the east.
LOCATION 55  ; Ivory Tower, Basement
UNMOVABLE
NOUN_SYNONYMS  WALL   EAST WALLS  
END_NOUN

NOUN_DESCR 216  ; EAST WALL
If you didn't know better, you'd say the wall was drunk. It seems to be        
leaning at a very strange angle, and doing a whole lot of other stuff that     
walls aren't supposed to do.                                                   
END_NOUN_DESCR

ROOM 59  ; Library
Library
EAST 60  ; Outside A Toilet
NORTHEAST 45  ; Between Buildings
NORTHWEST 43  ; Between Buildings
END_ROOM

ROOM_DESCR 59  ; Library
This is the inside of the huge ugly concrete and glass structure. It is the    
library. There are books here; too many to count, but that's not important     
since you weren't trying to. A desk marked "Loans" can be found beside the     
door. There are lots of shelves here, but don't bother trying to examine them; 
they are boring so leave them alone. It is very quiet here, for no really good 
reason except that the librarian is bigger than you are. From here you can go  
northeast or northwest. To the east is a door marked "Bathroom".               
END_ROOM_DESCR

NOUN 215  ; LIBRARY BOOK
BOOK
LIBRARY
There is a library book here. It looks expensive.
LOCATION 59  ; Library
WEIGHT 50
SIZE 50
READABLE
NOUN_SYNONYMS  BOOK   COVER  
END_NOUN

NOUN_DESCR 215  ; LIBRARY BOOK
The book is titled "How To Win Friends And Influence People". Boy, could you   
use this book. It is leather bound, with gold letters, and a red string        
hanging off it. It still looks expensive.                                      
END_NOUN_DESCR

TEXT 215  ; LIBRARY BOOK
The title is "How To Win Friends And Influence people". Unfortunately for you, 
most of the pages have been ripped out by those who sought friends and         
influence. The book is really very boring, despite its leather facade. It no   
longer looks expensive, but it might be a handy thing to have if you come      
across some cockroaches sometime.                                              
END_TEXT

ROOM 60  ; Outside A Toilet
Outside A Toilet
WEST 59  ; Library
END_ROOM

ROOM_DESCR 60  ; Outside A Toilet
It's basically a bathroom. There are bathroom things here; a mirror, a sink,   
a hole in the floor, tiles; all the things that make you think instantly of    
public toilets. This one is in better condition than most, a fact that is      
directly related to the size and ferocity of the librarian. To the east is the 
door into the toilet. It is of the swinging, off-the-ground variety (the ones  
that let snot-nosed little kids slide under and catch everybody with their     
pants down). The exit is west.                                                 
END_ROOM_DESCR

ROOM 63  ; Outside Engineering
Outside Engineering
NORTH 53  ; A Garden Path
EAST 64  ; Engineering Building
END_ROOM

ROOM_DESCR 63  ; Outside Engineering
You are currently outside the Engineering building. It is an architect's       
nightmare. No attempt has been made to consider the aesthetic impact of ten    
thousand tonnes of dull grey concrete; boring cement, ugly silicon sealant,    
unpainted steel struts and metal railings. The only saving grace is the few    
forlorn little plants surrounded by a huge expanse of pine bark chips. A door  
leads east into the building, and a path runs north to some nice greenery.     
END_ROOM_DESCR

ROOM 64  ; Engineering Building
Engineering Building
EAST 65  ; Coke Machine Alcove
WEST 63  ; Outside Engineering
SOUTHEAST 67  ; Lecture 2
SOUTHWEST 66  ; Lecture 1
END_ROOM

ROOM_DESCR 64  ; Engineering Building
You are in the foyer of the Engineering building. It has a concrete floor,     
concrete walls, and a few cheap pine noticeboards sensibly bolted up in such a 
way as to increase their visibility and thereby enhance their usefulness. Doors
lead southwest and southeast, helpfully labelled "Lecture 1" and "Lecture 2"   
respectively. Another door leads west to the outside, while to the east, the   
foyer continues....                                                            
END_ROOM_DESCR

ROOM 65  ; Coke Machine Alcove
Coke Machine Alcove
WEST 64  ; Engineering Building
END_ROOM

ROOM_DESCR 65  ; Coke Machine Alcove
You are surrounded on three sides by concrete walls. Boy, there's a lot of     
concrete here. This alcove is just big enough to fit the large red-and-white   
striped plastic and metal thing that you see before you.                       
END_ROOM_DESCR

NOUN 249  ; COKE MACHINE
MACHINE
COKE
(It's a Coke machine, for those of you who haven't picked that up yet.)
LOCATION 65  ; Coke Machine Alcove
WEIGHT 200
SIZE 200
READABLE
END_NOUN

NOUN_DESCR 249  ; COKE MACHINE
The Coke machine is large, red, and has a white dynamic ribbon device wrapped  
around it. (If you don't believe me, read a Coke can sometime!) It looks like a
big fridge that has been painted by a bunch of preschoolers. There is a slot   
for money, which appears to be jammed. Beside one button, a small red light is 
currently lit to indicate the brand is SOLD-OUT (which doesn't really matter,  
since all the buttons are labelled "Coke").                                    
END_NOUN_DESCR

TEXT 249  ; COKE MACHINE
"Coke - Coke Adds Life - Coca Cola"                                            
(And they're not even sponsoring the game!)                                    
END_TEXT

ROOM 66  ; Lecture 1
Lecture 1
EAST 67  ; Lecture 2
NORTHEAST 64  ; Engineering Building
END_ROOM

ROOM_DESCR 66  ; Lecture 1
This lecture room differs from most other lecture rooms only in that it has no 
anti-Engineering graffiti. Also, most of the chair and desk ensembles here have
been professionally and meticulously disassembled in an effort to discover just
what makes them tick (or rather, why they don't). An attempt has even been made
to get one of the chairs tick, but there weren't enough moving parts. The best 
that could be managed was a faint buzzing sound and the occasional "clank".    
Doors lead northeast and east from here.                                       
END_ROOM_DESCR

ROOM 67  ; Lecture 2
Lecture 2
WEST 66  ; Lecture 1
NORTHWEST 64  ; Engineering Building
END_ROOM

ROOM_DESCR 67  ; Lecture 2
Picture a man, going on a journey.... a journey beyond sight and sound....     
this man has entered.... an Engineering lecture. You are currently in LT-2,    
and there is a lecture in progress. Something white flashes past, and you      
duck as another half-metre plane whizzes past your ear in hot pursuit. Most of 
the seats in the room are taken; however there appears to be one desk that is  
mostly empty. Doors lead northwest and west from this room.                    
END_ROOM_DESCR

NOUN 250  ; EMPTY DESK
DESK
EMPTY
The desk I mentioned about two lines ago is still free, if you're interested.
LOCATION 67  ; Lecture 2
UNMOVABLE
READABLE
NOUN_SYNONYMS  DESK   NOTICE DESKS  
END_NOUN

NOUN_DESCR 250  ; EMPTY DESK
The desk is more or less free, and is quite remarkable, in that it is pretty   
much intact. It still has the usual bits hacked out of it, and the obligatory  
twelve layers of graffiti, but this one has one slight difference. There is a  
small white button on the desk, and a notice underneath it.                    
END_NOUN_DESCR

TEXT 250  ; EMPTY DESK
"Push Button To Vaporize Lecturer"                                             
END_TEXT

CREATURE 310  ; ENGINEERING LECTURER
LECTURER
ENGINEERING
The lecturer is at the blackboard, boring people to tears.
LOCATION 67  ; Lecture 2
MAN
CREATURE_SYNONYMS  LECTURER   MAN  
END_CREATURE

CREATURE_DESCR 310  ; ENGINEERING LECTURER
The lecturer is like many of his kind; short, bald, and old. This particular   
specimen has glasses and a hearing aid (which is turned off, lest he be forced 
to answer someone's questions) and a tie that leaves bad taste at the starting 
gate. There is some chalk dust on his nose, which makes him look like a circus 
escapee, rather than a learned lecturer. He is rambling on about one sort of   
maths or another, while most of the students talk or catch up on some sleep.   
Actually listening would be considered the height of bad manners, and upset    
many years of established tradition. So the lecturer mutters ever onward toward
the end of the lecture.                                                        
END_CREATURE_DESCR

ROOM 68  ; Carpark Gate
Carpark Gate
EAST 69  ; Carpark
END_ROOM

ROOM_DESCR 68  ; Carpark Gate
This is a bitumen carpark, with a gravel surface and a whole set of painted    
lines. Just like every other carpark in the free world. There are trees in most
directions, except for the east, where there is more lovely soul-stirring black
bitumen, and the west, where there is a really big red-and-white striped       
boomgate. The trees are green, in case you were wondering.                     
END_ROOM_DESCR

NOUN 244  ; YOUR CAR
CAR
YOUR
Your (alleged) car is parked here.
LOCATION 68  ; Carpark Gate
UNMOVABLE
READABLE
NOUN_SYNONYMS  CAR   WINDOW SCREEN WINDSCREEN BLUE  
END_NOUN

NOUN_DESCR 244  ; YOUR CAR
I don't know why you even bother with trying to park this thing legally (except
to get points) because, quite frankly, it's not worth the effort. It's painted 
blue, or at least it would be if the predominant colour wasn't a quite         
disgusting shade of rust. It is a small car, the sort that used car-dealers try
to sell as "Driven Once - On Sundays", but most used-car dealers, self-        
respecting or not, would laugh at you if you tried to sell this heap. In fact, 
if you parked it outside a Museum, it would probably pass for modern sculpture.
Nonetheless, you can't live without it, so you'd better make sure it stays here
or it's going to be one long walk home.                                        
END_NOUN_DESCR

TEXT 244  ; YOUR CAR
"My other car is worth twice as much:                                          
   ....and it's a Matchbox!"                                                   
END_TEXT

ROOM 69  ; Carpark
Carpark
EAST 3  ; Administration
WEST 68  ; Carpark Gate
END_ROOM

ROOM_DESCR 69  ; Carpark
This is the University carpark. A good guess would be that this is the place   
where people park their cars. There is a nice gravel surface here, with some   
white lines painted all over it. There are trees all around, except for east   
and west. (Okay, so the trees aren't ALL around.) West, there is more bitumen. 
END_ROOM_DESCR

NOUN 222  ; WHITE VOLVO
VOLVO
WHITE
There is a menacing white Volvo parked here.
LOCATION 69  ; Carpark
SIZE 100
UNMOVABLE
READABLE
NOUN_SYNONYMS  VOLVO   WHITE CAR WINDSCREEN SCREEN WINDOW  
END_NOUN

NOUN_DESCR 222  ; WHITE VOLVO
The Volvo looks very expensive, and its ugliness is in proportion to its cost. 
It is white, with gold trim, and has all the optional extras. It shines        
brightly in the sun, polished to perfection. Through the windscreen is visible 
a small red circle, with some letters written on it is big capital letters.    
This may well be the mythical parking sticker. However, it is on the inside,   
and you can't get to it. Too bad.                                              
END_NOUN_DESCR

TEXT 222  ; WHITE VOLVO
The Volvo has the word "Volvo" on both the back and the front. I think it may  
actually be a Volvo. Although it is not actually written on the car, the Volvo 
is screaming "Whip me, beat me, make me trash."                                
END_TEXT

NOUN 233  ; LARGE DOOR
DOOR
LARGE
There is a large door to the east.
LOCATION 69  ; Carpark
WEIGHT 200
UNMOVABLE
CLOSABLE
LOCKABLE
LOCKED
KEY 219  ; BRASS KEY
END_NOUN

ROOM 70  ; North Lake Shore
North Lake Shore
EAST 77  ; East Lake Shore
WEST 75  ; West Lake Shore
ENTER 76  ; In The Lake
ROOM_SYNONYMS ENTER   IN  
END_ROOM

ROOM_DESCR 70  ; North Lake Shore
The north shore of the lake can be found to the south. (You figure it out.)    
There are trees and other types of greenery here, but you ignore them. The     
La... duckpond is murky and probably full of noxious things that cleaning      
companies deny the existance of. You could enter if you really wanted to, but  
don't hold high hopes of getting out alive. You can leave here. (Find the exits
for yourself, I'm getting sick of telling you all the time. You'd think I was  
your mother or something. Geez.)                                               
(And don't pick your nose. It's not polite.)                                   
END_ROOM_DESCR

ROOM 73  ; More Trees
More Trees
WEST 84  ; Even More Trees
END_ROOM

ROOM_DESCR 73  ; More Trees
The trees seem to be closing in on you. You feel as if you are being watched.  
The only way out seems to be a small winding trail to the west.                
END_ROOM_DESCR

ROOM 74  ; Trees
Trees
EAST 75  ; West Lake Shore
WEST 73  ; More Trees
END_ROOM

ROOM_DESCR 74  ; Trees
There are many trees. Trees, in fact, abound. It is green here (just like I    
promised) and there is a lovely fragrance in the air. You can go east, back    
to the dirty brown... duckpond, or west, to more of this nice, soul-settling   
greenery. There are no trees worth climbing here.                              
END_ROOM_DESCR

ROOM 75  ; West Lake Shore
West Lake Shore
NORTH 70  ; North Lake Shore
SOUTH 86  ; South Lake Shore
WEST 74  ; Trees
END_ROOM

ROOM_DESCR 75  ; West Lake Shore
This is the west shore of the La... ah... duckpond. To the east lies an        
expanse of dirty water. It is that friendly shade of brown that just fails to  
be pleasing to the eye no matter how romantically the sunlight reflects from   
its softly rippling surface. There are nice green paths to the north, south,   
and west (just to take your mind off all the brown).                           
END_ROOM_DESCR

ROOM 76  ; In The Lake
In The Lake
NORTH 70  ; North Lake Shore
SOUTH 86  ; South Lake Shore
DOWN 39  ; Under The Lake
END_ROOM

ROOM_DESCR 76  ; In The Lake
You are currently trying to swim in a neck-deep viscous brown goo that is      
alleged to be water. There are weeds and unmentionable swamp things all        
around, and something very unpleasant wriggles between your legs. Ignore it.   
Going down would put you under the surface (but I don't recommend it). If you  
wish to leave the lake (which I do recommend) you can climb out of this slime  
to the north and south.                                                        
END_ROOM_DESCR

ROOM 77  ; East Lake Shore
East Lake Shore
NORTH 70  ; North Lake Shore
SOUTH 86  ; South Lake Shore
EAST 78  ; Forest
END_ROOM

ROOM_DESCR 77  ; East Lake Shore
Pigs fly, but not here. This is the east shore of a quite dirty little puddle  
of water, laughingly referred to as a duckpond. (Great hilarity results when   
it is called a lake.) There is a thick sludge to the west, so don't bother     
trying to enter the pond here. If you want to leave, the exits are via lovely  
green paths to the north, south, and east.                                     
END_ROOM_DESCR

ROOM 78  ; Forest
Forest
SOUTH 79  ; Forest
WEST 77  ; East Lake Shore
NORTHEAST 79  ; Forest
END_ROOM

ROOM_DESCR 78  ; Forest
You are in a forest, where the grass is greenier. As a result, if there were   
any cows, they'd probably be milkier. But you don't find cows in a forest, so  
they aren't. The forest is dimly lit, and paths lead off in a few directions.  
END_ROOM_DESCR

ROOM 79  ; Forest
Forest
SOUTH 78  ; Forest
EAST 80  ; Back Of College
NORTHWEST 78  ; Forest
END_ROOM

ROOM_DESCR 79  ; Forest
This is a forest. There is a pleasant forest smell, and small animals          
frolicking in the undergrowth. Paths sort of wander around here. It really     
isn't a very interesting place to be. Go somewhere else.                       
END_ROOM_DESCR

ROOM 80  ; Back Of College
Back Of College
NORTH 94  ; none
EAST 81  ; College
WEST 79  ; Forest
END_ROOM

ROOM_DESCR 80  ; Back Of College
You are at the back of the college. To the east is a wall with a doorway in    
it leading into the college. West from here is a forested area. To the north   
is a strange hazy grey area, which swirls ceaselessly and has no shape.        
END_ROOM_DESCR

NOUN 240  ; TIN OF GOLD PAINT
GOLD PAINT
TIN OF
There is a tin of paint here.
LOCATION 80  ; Back Of College
WEIGHT 10
SIZE 10
READABLE
NOUN_SYNONYMS  GOLD PAINT   TIN PAINT  
END_NOUN

NOUN_DESCR 240  ; TIN OF GOLD PAINT
It's a tin of paint.                                                           
END_NOUN_DESCR

TEXT 240  ; TIN OF GOLD PAINT
"Acme "AddGlow" Reglow Paint (Gold)"                                           
END_TEXT

NOUN 243  ; WARNING SIGN
SIGN
WARNING
There is a sign to the north.
LOCATION 80  ; Back Of College
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 243  ; WARNING SIGN
It's a sign. Read it if you're interested. It doesn't care much either way.    
END_NOUN_DESCR

TEXT 243  ; WARNING SIGN
"Avoid!!"                                                                      
END_TEXT

ROOM 81  ; College
College
SOUTH 7  ; A Long Garden Path
WEST 80  ; Back Of College
DOWN 89  ; College Basement
END_ROOM

ROOM_DESCR 81  ; College
You are inside Tumbulgum Residential College. It has many architecturally      
useless pillars, specifically designed to make the entire room look about forty
times older than it really is. Thus, it looks like someone has tried to make   
the room look forty times older than it really is. It looks forty days old.    
Leave quickly. (You don't want to catch what they have here!) There are a      
number of dark, forbidding doorways here, which I forbid you to enter. You can,
however, go south and west, to the outside, or down a small staircase which is 
neither dark nor forbidding.                                                   
END_ROOM_DESCR

ROOM 83  ; Heaps And Heaps Of Trees
Heaps And Heaps Of Trees
WEST 90  ; The Most Trees You Ever Saw
END_ROOM

ROOM_DESCR 83  ; Heaps And Heaps Of Trees
Your soul is about as settled as it is ever going to be. The greenery just     
goes on and on. The only way to leave seems to be to the west.                 
END_ROOM_DESCR

ROOM 84  ; Even More Trees
Even More Trees
EAST 85  ; Nature Walk
WEST 83  ; Heaps And Heaps Of Trees
END_ROOM

ROOM_DESCR 84  ; Even More Trees
You are all but surrounded by trees. The lovely fragrance persists. There      
appears to be a small trail leading off to the west, while rustling sounds can 
be heard to the east. (If you had an ancient Elvish sword, it would be glowing 
with a faint blue glow.)                                                       
END_ROOM_DESCR

ROOM 85  ; Nature Walk
Nature Walk
WEST 84  ; Even More Trees
END_ROOM

ROOM_DESCR 85  ; Nature Walk
The path opens out into a large clearing here. The trees stop for a while and  
give way to grass and bushes and all those other things that people expect     
when they go on a nature walk and come out into a clearing. There is, however, 
something very unusual about this particular clearing.                         
END_ROOM_DESCR

CREATURE 308  ; FERAL LECTURER
LECTURER
FERAL
A feral lecturer is here, making a nest from old examination papers.
LOCATION 85  ; Nature Walk
CREATURE_SYNONYMS  LECTURER   MAN FERAL  
END_CREATURE

CREATURE_DESCR 308  ; FERAL LECTURER
The lecturer has obviously turned feral after being released into the wild.    
He has frizzed hair with a bald spot at the back, poo-brown corduroy trousers, 
a light creamy coloured shirt, and no dress sense whatsoever. He looks like a  
reject from the Physics department. He is currently constructing a nest from   
out-of-date exam papers, in the forlorn hope that he will one day find a mate. 
END_CREATURE_DESCR

ROOM 86  ; South Lake Shore
South Lake Shore
SOUTH 4  ; Between Buildings
EAST 77  ; East Lake Shore
WEST 75  ; West Lake Shore
ENTER 76  ; In The Lake
ROOM_SYNONYMS ENTER   IN  
END_ROOM

ROOM_DESCR 86  ; South Lake Shore
You are now at the south shore of a large blue lake. Well, actually, it's not  
really that big. It's more like a duckpond. I guess it's not really that blue, 
either. Okay, you are at the south shore of a small, grotty duckpond, which    
doesn't even have any ducks. To the north is the La..um... the duckpond. The   
actual water bit. To the west and east are paths leading off into the trees,   
and a path leads south toward some buildings.                                  
END_ROOM_DESCR

ROOM 89  ; College Basement
College Basement
UP 81  ; College
END_ROOM

ROOM_DESCR 89  ; College Basement
This is the basement of the college. It has a large number of spiderwebs, and  
almost no spiders. (Ever notice that? All the horror movies have jungles of    
spiderwebs, and no spiders? Weird, huh?) In this case, there is a reason why   
there are no spiders. All the little eight-legged things.... caught IT. Don't  
stay here, you might get IT too. There is a definitely a wall to the east. You 
can leave via the staircase leading upward; other than that, you can stay here 
and take you chances with IT.                                                  
END_ROOM_DESCR

ROOM 90  ; The Most Trees You Ever Saw
The Most Trees You Ever Saw
WEST 68  ; Carpark Gate
END_ROOM

ROOM_DESCR 90  ; The Most Trees You Ever Saw
This trees and gardens stuff is getting a little tedious, huh? It'd probably   
be better for both of us if I just let you out into some place distinctly      
un-nature like, say, a bitumen carpark. The only exit appears to be to the     
west. (Surprise, surprise.)                                                    
END_ROOM_DESCR

ROOM 91  ; Enrolments
Enrolments
SOUTHEAST 3  ; Administration
END_ROOM

ROOM_DESCR 91  ; Enrolments
You are in the Enrolments section of the Administration building. This is the  
place where all enquiries about enrolments are made, and the person here tries 
very hard to ignore you. She takes her job seriously. There is carpet on the   
floor, which has tracks worn into it by the huge flow of people who come here  
to query things. (It only opened yesterday, too!) An arch leaves the room to   
the southeast. There is a sign here saying "Have a nice day".                  
END_ROOM_DESCR

CREATURE 311  ; ENROLMENTS SECRETARY
SECRETARY
ENROLMENTS
The Enrolments secretary is behind the counter, busily ignoring you.
LOCATION 91  ; Enrolments
WOMAN
CREATURE_SYNONYMS  SECRETARY   WOMAN  
END_CREATURE

CREATURE_DESCR 311  ; ENROLMENTS SECRETARY
The secretary looks like a right sex-kitten. She has her blouse undone all the 
way to the second button (!) and her skirt is very short. And look at those....
appendages. Va va va voom! (If you're female, I apologise. You can't please all
of the people all of the time. You'll just have to make do with the nerd.) She 
is doing her best to ignore you, and she's very good at it.                    
END_CREATURE_DESCR

ROOM 92  ; Storeroom
Storeroom
SOUTH 3  ; Administration
UP 3  ; Administration
END_ROOM

ROOM_DESCR 92  ; Storeroom
This is, in fact, a storeroom. (Perhaps this is why things are stored here.)   
The only exit is via the stairs to the south, leading up. To the east there is 
a wall. At the moment there is very little else of interest here except what   
I tell you on the next line. If there's nothing there, there's nothing here.   
END_ROOM_DESCR

NOUN 202  ; ANCIENT TYPEWRITER
TYPEWRITER
ANCIENT
There is an ancient typewriter here.
LOCATION 92  ; Storeroom
WEIGHT 60
SIZE 60
READABLE
NOUN_SYNONYMS  TYPEWRITER   BLACK TYPE WRITER WRITING  
END_NOUN

NOUN_DESCR 202  ; ANCIENT TYPEWRITER
The typewriter is large, old, black, and ugly. You know the sort, the ones     
that went out with jaffle irons and sex without precautions (or at least a     
note from your mother). It looks very heavy. There is some writing on it.      
END_NOUN_DESCR

TEXT 202  ; ANCIENT TYPEWRITER
"Property of University of Tumbulgum. If found; keep it, we don't want it."    
END_TEXT

ROOM 93  ; Examinations
Examinations
SOUTHWEST 3  ; Administration
END_ROOM

ROOM_DESCR 93  ; Examinations
Row upon row of desks and chairs fill the entire floor space. The room is      
rather large, and is one of those used to conduct examinations. The total      
effect is one of utter desolation, and you are filled with a feeling of deep   
despair. You wish to leave here as quickly as possible. The only exit is       
through an arch to the southwest.                                              
END_ROOM_DESCR

ROOM 95  ; ARTS Lecture Theatre
ARTS Lecture Theatre
SOUTH 6  ; Inside The ARTS Building
END_ROOM

ROOM_DESCR 95  ; ARTS Lecture Theatre
This is an ARTS lecture theatre. What more can I say? The entire western world 
has often wondered what goes on in such rooms, and you're about to find out. It
looks much like all the other lecture theatres in the University, with the     
usual complememt of chairs and desks and things. You can leave by the doorway  
to the south. (By the way, the entire western world might like to know: nothing
happens in these rooms!)                                                       
END_ROOM_DESCR

ROOM 96  ; Lost And Found
Lost And Found
SOUTHWEST 6  ; Inside The ARTS Building
END_ROOM

ROOM_DESCR 96  ; Lost And Found
This room is much like the door leading to it. Small, nondescript, and         
vaguely room-shaped. People come here to find things they have lost, or lose   
things they have found. There is a counter here, where all the things that get 
lost usually end up. Some people are just so careless with their possessions.  
There is something sort of doorlike to the southwest.                          
END_ROOM_DESCR

NOUN 242  ; SMALL PAINTBRUSH
PAINTBRUSH
SMALL
There is a small paintbrush here.
LOCATION 96  ; Lost And Found
WEIGHT 5
SIZE 5
READABLE
NOUN_SYNONYMS  PAINTBRUSH   BRUSH  
END_NOUN

NOUN_DESCR 242  ; SMALL PAINTBRUSH
It's a paintbrush.                                                             
END_NOUN_DESCR

TEXT 242  ; SMALL PAINTBRUSH
"Acme Super-Wiz Horsehair Reglow Applicator Paintbrush"                        
END_TEXT

ROOM 97  ; Ivory Tower, Floor 2
Ivory Tower, Floor 2
UP 98  ; Ivory Tower, Floor 3
DOWN 46  ; Ivory Tower, Bottom
END_ROOM

ROOM_DESCR 97  ; Ivory Tower, Floor 2
This is the second floor of the Ivory Tower. It too is painted in pristine     
white. There is a staircase leading up and down here.                          
END_ROOM_DESCR

ROOM 98  ; Ivory Tower, Floor 3
Ivory Tower, Floor 3
UP 99  ; Ivory Tower, Floor 4
DOWN 97  ; Ivory Tower, Floor 2
END_ROOM

ROOM_DESCR 98  ; Ivory Tower, Floor 3
Another empty room, painted white. A small spiral staircase winds both up and  
down from here.                                                                
END_ROOM_DESCR

ROOM 99  ; Ivory Tower, Floor 4
Ivory Tower, Floor 4
UP 100  ; Ivory Tower, Floor 5
DOWN 98  ; Ivory Tower, Floor 3
END_ROOM

ROOM_DESCR 99  ; Ivory Tower, Floor 4
Floor Four, and still no sign of a break in the never-ending whiteness. A      
small spiral staircase still makes its own way up and down from here.          
END_ROOM_DESCR

ROOM 100  ; Ivory Tower, Floor 5
Ivory Tower, Floor 5
UP 121  ; Ivory Tower, Floor 6
DOWN 99  ; Ivory Tower, Floor 4
END_ROOM

ROOM_DESCR 100  ; Ivory Tower, Floor 5
You are inside the Ivory Tower. I don't know what goes in this room yet, so    
come back later. A small spiral staircase winds both up and down from here.    
END_ROOM_DESCR

NOUN 253  ; ENROLMENT FORM
FORM
ENROLMENT
There is a form here. It looks important.
LOCATION 100  ; Ivory Tower, Floor 5
WEIGHT 10
SIZE 10
READABLE
NOUN_SYNONYMS  FORM   ENROLMENT ENROL  
END_NOUN

NOUN_DESCR 253  ; ENROLMENT FORM
The form is printed on light blue paper, in black ink. There are spaces for    
people to write things, however for the purpose of the game we'll just assume  
that you've filled the form out already, shall we? I can't be bothered going   
through the rigmarole.                                                         
END_NOUN_DESCR

TEXT 253  ; ENROLMENT FORM
"University Of Tumbulgum - Enrolment Form"
END_TEXT

ROOM 101  ; Almost Lost
Almost Lost
NORTH 105  ; Lost
SOUTH 113  ; Lost
EAST 101  ; Almost Lost
NORTHEAST 101  ; Almost Lost
NORTHWEST 101  ; Almost Lost
SOUTHWEST 17  ; Inside The ARTS Building
END_ROOM

ROOM_DESCR 101  ; Almost Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
In most directions, exits lead off into the unknown. There is a doorway back   
to the main part of the ARTS building to the southwest.                        
END_ROOM_DESCR

ROOM 102  ; Lost
Lost
NORTH 102  ; Lost
SOUTH 103  ; Lost
WEST 102  ; Lost
NORTHEAST 103  ; Lost
SOUTHEAST 102  ; Lost
SOUTHWEST 102  ; Lost
END_ROOM

ROOM_DESCR 102  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 103  ; Lost
Lost
SOUTH 102  ; Lost
EAST 104  ; Lost
WEST 103  ; Lost
NORTHWEST 102  ; Lost
SOUTHEAST 103  ; Lost
SOUTHWEST 103  ; Lost
END_ROOM

ROOM_DESCR 103  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 104  ; Lost
Lost
NORTH 108  ; Lost
SOUTH 116  ; Rome
EAST 104  ; Lost
NORTHWEST 104  ; Lost
SOUTHEAST 104  ; Lost
SOUTHWEST 104  ; Lost
END_ROOM

ROOM_DESCR 104  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 105  ; Lost
Lost
NORTH 105  ; Lost
SOUTH 105  ; Lost
NORTHEAST 106  ; Lost
NORTHWEST 105  ; Lost
SOUTHEAST 105  ; Lost
SOUTHWEST 101  ; Almost Lost
END_ROOM

ROOM_DESCR 105  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 106  ; Lost
Lost
NORTH 105  ; Lost
EAST 106  ; Lost
NORTHEAST 111  ; Lost
NORTHWEST 106  ; Lost
SOUTHEAST 107  ; Lost
SOUTHWEST 106  ; Lost
END_ROOM

ROOM_DESCR 106  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 107  ; Lost
Lost
SOUTH 101  ; Almost Lost
WEST 107  ; Lost
NORTHEAST 107  ; Lost
NORTHWEST 107  ; Lost
SOUTHEAST 107  ; Lost
SOUTHWEST 106  ; Lost
END_ROOM

ROOM_DESCR 107  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 108  ; Lost
Lost
EAST 112  ; Lost
WEST 104  ; Lost
NORTHEAST 108  ; Lost
NORTHWEST 108  ; Lost
SOUTHEAST 108  ; Lost
SOUTHWEST 108  ; Lost
END_ROOM

ROOM_DESCR 108  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 109  ; Lost
Lost
SOUTH 109  ; Lost
EAST 110  ; Lost
NORTHEAST 113  ; Lost
NORTHWEST 109  ; Lost
SOUTHWEST 109  ; Lost
END_ROOM

ROOM_DESCR 109  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 110  ; Lost
Lost
NORTH 110  ; Lost
SOUTH 110  ; Lost
EAST 115  ; Lost
WEST 109  ; Lost
NORTHEAST 114  ; Lost
NORTHWEST 110  ; Lost
END_ROOM

ROOM_DESCR 110  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 111  ; Lost
Lost
NORTH 112  ; Lost
SOUTH 107  ; Lost
EAST 111  ; Lost
NORTHWEST 111  ; Lost
SOUTHEAST 111  ; Lost
SOUTHWEST 111  ; Lost
END_ROOM

ROOM_DESCR 111  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 112  ; Lost
Lost
NORTH 111  ; Lost
EAST 108  ; Lost
WEST 107  ; Lost
NORTHWEST 112  ; Lost
SOUTHEAST 112  ; Lost
SOUTHWEST 112  ; Lost
END_ROOM

ROOM_DESCR 112  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 113  ; Lost
Lost
NORTH 113  ; Lost
SOUTH 113  ; Lost
EAST 114  ; Lost
WEST 115  ; Lost
NORTHWEST 113  ; Lost
SOUTHEAST 109  ; Lost
END_ROOM

ROOM_DESCR 113  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 114  ; Lost
Lost
NORTH 102  ; Lost
SOUTH 114  ; Lost
EAST 115  ; Lost
WEST 113  ; Lost
NORTHWEST 114  ; Lost
SOUTHWEST 110  ; Lost
END_ROOM

ROOM_DESCR 114  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 115  ; Lost
Lost
SOUTH 115  ; Lost
EAST 113  ; Lost
WEST 114  ; Lost
NORTHEAST 115  ; Lost
SOUTHEAST 115  ; Lost
SOUTHWEST 110  ; Lost
END_ROOM

ROOM_DESCR 115  ; Lost
You are inside the ARTS building. Boy, is there some tasteless decor here.     
END_ROOM_DESCR

ROOM 116  ; Rome
Rome
NORTH 108  ; Lost
EAST 117  ; THE Toilet
NORTHWEST 103  ; Lost
END_ROOM

ROOM_DESCR 116  ; Rome
This room is called Rome. Not because all roads lead here. Most of them don't. 
However, it is really quite hot and smoky here, and there sure are a lot of    
people fiddling. Besides, Rome has a nice ring to it. You can go east, north,  
or northwest from here.                                                        
END_ROOM_DESCR

CREATURE 304  ; TOILET GUARD
GUARD
TOILET
A guard is standing to the east, looking mean.
LOCATION 116  ; Rome
MAN
CREATURE_SYNONYMS  GUARD   MAN  
END_CREATURE

CREATURE_DESCR 304  ; TOILET GUARD
The guard is, as I said, mean. He is standing in front of the door to the      
east, and he looks like he could do it all day if he wanted to. He has a very  
long three day growth, steel-capped teeth, and hands big enough to make        
gloves ridiculous. They are also big enough to cause a huge amount of pain.    
The guard has lots of very big muscles, is wearing black leather, and has      
tattoos on both arms. The tattoos read "Give me Dope or give me Death" on one  
arm, and "Hi Mum!" on the other.                                               
END_CREATURE_DESCR

ROOM 117  ; THE Toilet
THE Toilet
WEST 116  ; Rome
END_ROOM

ROOM_DESCR 117  ; THE Toilet
You've found it! This is THE toilet. A really truly ceramic waste disposal     
unit. It is probably the only working toilet in the entire University, since   
it is so well hidden. The guard at the door was probably a major factor too.   
There are nice clean white tiles, even a working paper dispenser. Beautiful.   
END_ROOM_DESCR

NOUN 219  ; BRASS KEY
KEY
BRASS
There is a brass key here.
LOCATION 117  ; THE Toilet
WEIGHT 5
SIZE 5
READABLE
END_NOUN

NOUN_DESCR 219  ; BRASS KEY
The key is small, shiny, and made of brass. It's the usual yellow colour of    
most keys these days. It probably came from Mister Minit.                      
END_NOUN_DESCR

TEXT 219  ; BRASS KEY
"Property of University of Tumbulgum."                                         
Underneath this is the number 4123-Ae. The brand-name is not Lockwood.         
END_TEXT

ROOM 118  ; Ivory Tower, Floor 9
Ivory Tower, Floor 9
SOUTH 122  ; Suicide Balcony
UP 123  ; Ivory Tower, Top
DOWN 119  ; Ivory Tower, Floor 8
END_ROOM

ROOM_DESCR 118  ; Ivory Tower, Floor 9
Yep, I told you it would get more intersting. There is a doorway leading south.
Unfortunately, everything is still this annoying white colour. A small spiral  
staircase winds both up and down from here, but you knew that already.         
END_ROOM_DESCR

ROOM 119  ; Ivory Tower, Floor 8
Ivory Tower, Floor 8
UP 118  ; Ivory Tower, Floor 9
DOWN 120  ; Ivory Tower, Floor 7
END_ROOM

ROOM_DESCR 119  ; Ivory Tower, Floor 8
Level Eight! Wow, what a climb! I promise things will get more interesting     
further up, just stick with it. A small spiral staircase.... well you know     
where the stairs go.                                                           
END_ROOM_DESCR

ROOM 120  ; Ivory Tower, Floor 7
Ivory Tower, Floor 7
UP 119  ; Ivory Tower, Floor 8
DOWN 121  ; Ivory Tower, Floor 6
END_ROOM

ROOM_DESCR 120  ; Ivory Tower, Floor 7
Take a breather. Only three storeys from the top. There is a staircase here,   
behaving in a staircase-like fashion; up and down.                             
END_ROOM_DESCR

ROOM 121  ; Ivory Tower, Floor 6
Ivory Tower, Floor 6
SOUTH 124  ; Physics Research
UP 120  ; Ivory Tower, Floor 7
DOWN 100  ; Ivory Tower, Floor 5
END_ROOM

ROOM_DESCR 121  ; Ivory Tower, Floor 6
This appears to be the Physics Research floor. You can tell that from the      
sign attached to the wall saying "Physics Research". There is a large white    
partition to the south, which screens the rest of the room from view, with a   
tiny doorway in it. A small spiral staircase does its own thing here, winding  
away, up and down.                                                             
END_ROOM_DESCR

ROOM 122  ; Suicide Balcony
Suicide Balcony
NORTH 118  ; Ivory Tower, Floor 9
END_ROOM

ROOM_DESCR 122  ; Suicide Balcony
You are currently standing about nine storeys above the ground. Now, that would
be a good trick if you were doing it all by yourself, however on this occasion 
you are being aided somewhat by the balcony under your feet. To the south, the 
view is largely unimpressive, mostly because the game doesn't extend quite that
far. If you look to the west though, you can see the buildings that make up the
University, and all the beautiful greenery that surrounds them. Wow! You can   
leave by the doorway to the north that re-enters the Ivory Tower.              
(Please Note: The label at the top of the screen only applies if you are       
really, really, really, truly, manically depressed.)                           
END_ROOM_DESCR

ROOM 123  ; Ivory Tower, Top
Ivory Tower, Top
DOWN 118  ; Ivory Tower, Floor 9
END_ROOM

ROOM_DESCR 123  ; Ivory Tower, Top
This room has a cheerful air about it. It's still ivory-coloured, but you can  
overlook that. Everything seems brighter and better. In a radical break with   
tradition, the small spiral staircase winds only down from here.               
END_ROOM_DESCR

NOUN 234  ; CRACKED HALO
HALO
CRACKED
There is a cracked halo lying here.
LOCATION 123  ; Ivory Tower, Top
UNMOVABLE
READABLE
NOUN_SYNONYMS  HALO   CRACKS CRACK  
END_NOUN

NOUN_DESCR 234  ; CRACKED HALO
The halo is cracked in a few places, and doesn't seem to be working correctly. 
It's lying on the ground, for crying out loud. I'm sure halos aren't meant to  
do that. They should be floating radiantly above some wonderful person's head. 
It has no glow and no sparkle.                                                 
END_NOUN_DESCR

TEXT 234  ; CRACKED HALO
"Acme Cracked Halo - registration number 436*3214*643"                         
END_TEXT

CREATURE 309  ; BEAUTIFUL NEAREST THINGúTO GOD
KAREN
BEAUTIFUL
Karen, the Nearest Thing To God is here. She is halo-less.
LOCATION 123  ; Ivory Tower, Top
WOMAN
CREATURE_SYNONYMS  NEAREST THINGúTO GOD   KAREN WOMAN  
END_CREATURE

CREATURE_DESCR 309  ; BEAUTIFUL NEAREST THINGúTO GOD
Karen -- the Nearest Thing To God smiles down at you. She is all that is
perfect. The hair, the eyes, the face, the.... uh.... I think I'd better stop
before I get into trouble. Anyhow, you get the picture. (Why do you think I
called her The Nearest Thing to God?) Not only is she stunningly beautiful,
she is really, really nice. However she seems to be in a bit of bother, on
account of the halo that she doesn't have floating radiantly above her head.
The one lying at your feet.
END_CREATURE_DESCR

ROOM 124  ; Physics Research
Physics Research
NORTH 121  ; Ivory Tower, Floor 6
END_ROOM

ROOM_DESCR 124  ; Physics Research
A Physics experiment is in progress here. There are lots of little bits of     
wire and small broken pieces of machinery embedded in the carpet, and the      
occasional tuft of hair indicates the level of frustration these people have   
reached. There are many scratches on the walls, and black soot stains cover    
the ceiling. It appears that whatever is being built here has exploded many    
times. Pages of notes are spread across the room in a haphazard fashion,       
covered in scrawls that could easily pass for Arabic. The only exit is north.  
END_ROOM_DESCR

NOUN 208  ; PHYSICS MACHINE
MACHINE
PHYSICS
There is a machine here that looks very.... interesting.
LOCATION 124  ; Physics Research
WEIGHT 200
SIZE 200
READABLE
NOUN_SYNONYMS  MACHINE   PORTAL MIRROR  
END_NOUN

NOUN_DESCR 208  ; PHYSICS MACHINE
The machine is sitting in the middle of the room, humming like a hairdryer.    
Sparks fly from it periodically, and your hair stands on end. It looks like a  
cross between a wardrobe full of old TVs and a Wurlitzer jukebox, with a few   
new pipes and stuff thrown in for effect. There is a thing in the centre that  
looks a lot like a mirror, but isn't. The thing is glowing blue, with the      
occasional bright yellow streak, and it seems like some parts of it aren't all 
there. Energy crackles around it, and you feel that it must be costly. The     
mirror part dominates the whole machine, dwarfing even the old TVs. If you     
watched Star Trek, you'd probably have guessed by now that it is some kind of  
energy portal, but since you don't, you haven't. There is a control panel      
attached to the machine, and it looks possible to enter the mirror bit.        
END_NOUN_DESCR

TEXT 208  ; PHYSICS MACHINE
A big sign says "Physics Experiment".                                          
END_TEXT

NOUN 209  ; CONTROL PANEL
PANEL
CONTROL
There is a control panel here. (attached to the machine)
LOCATION 124  ; Physics Research
WEIGHT 200
SIZE 200
READABLE
NOUN_SYNONYMS  PANEL   BUTTON BUTTONS  
END_NOUN

NOUN_DESCR 209  ; CONTROL PANEL
The control panel is made of metal, and is very simple. It consists of one big 
red button labelled "GO". The button seems to have been stolen from a Lego set.
END_NOUN_DESCR

TEXT 209  ; CONTROL PANEL
The button says "GO" in big letters.                                           
END_TEXT

CREATURE 305  ; PHYSICS RESEARCHER
RESEARCHER
PHYSICS
There is a Physics researcher here. She looks busy.
LOCATION 124  ; Physics Research
WOMAN
CREATURE_SYNONYMS  RESEARCHER   WOMAN  
END_CREATURE

CREATURE_DESCR 305  ; PHYSICS RESEARCHER
The researcher is wearing the usual white coat, which has many different and   
colourful types of wire in the pockets. There is also a small notebook shoved  
in the top pocket, with more scrawl written across it in a language not of     
this earth. Her hair is stringy and unwashed; she is obviously dedicated to    
the cause of furthering science (or maybe she has no social life). She seems   
preoccupied, and is muttering to herself in a foreign tongue (ie. Physics).    
END_CREATURE_DESCR

ROOM 125  ; Room Of Much Dust
Room Of Much Dust
SOUTH 55  ; Ivory Tower, Basement
NORTHEAST 89  ; College Basement
NORTHWEST 92  ; Storeroom
END_ROOM

ROOM_DESCR 125  ; Room Of Much Dust
This set of tunnels was probably designed specifically so that girls could     
be smuggled into or out of the nearby college at night. There are three exits  
from this room, tunnels leading off to the northwest, northeast, and south.    
There is a huge amount of dust here, considering the University only opened    
yesterday. (It was probably imported specially.)                               
END_ROOM_DESCR

NOUN 237  ; HALO REPAIR KIT
REPAIR KIT
HALO
There is an Acme Halo Repair Kit here.
LOCATION 125  ; Room Of Much Dust
WEIGHT 10
SIZE 15
READABLE
CLOSABLE
OPEN
NOUN_SYNONYMS  REPAIR KIT   CASE WORDS  
END_NOUN

NOUN_DESCR 237  ; HALO REPAIR KIT
The Repair Kit is small and golden briefcase-like object (except, unlike a     
briefcase, the Kit was not designed to carry briefs in). It glows and          
sparkles. Inside the Kit you can see some little indentations where the        
contents of the case are supposed to be and aren't. There are some large black 
words printed on the front of the Kit.                                         
END_NOUN_DESCR

TEXT 237  ; HALO REPAIR KIT
"Acme All Purpose All Weather Halo Repair Kit (as seen on TV)"                 
END_TEXT

NOUN 238  ; HALO REPAIR INSTRUCTIONS
INSTRUCTIONS
HALO REPAIR
There are Halo Repair instructions.
LOCATION 237  ; HALO REPAIR KIT
UNMOVABLE
READABLE
NOUN_SYNONYMS  INSTRUCTIONS   INSTRUCT INSTRU INSTR BOOKLET  
END_NOUN

NOUN_DESCR 238  ; HALO REPAIR INSTRUCTIONS
This is an instruction booklet. It is fastened inside the Kit. Reading it will 
probably help. If you're interested in what it looks like, it's white with     
little black squiggles all over the place.                                     
END_NOUN_DESCR

TEXT 238  ; HALO REPAIR INSTRUCTIONS
         Deluxe Acme All Purpose All Weather Halo Repair Kit Instructions      
                                                                               
Contents: 1 tube Acme Cracked Halo Repair Spak-Filla                           
          1 tin  Acme "AddGlow" Reglow Paint (Gold)                            
          1 Acme Super-Wiz Horsehair Reglow Applicator Paintbrush              
          1 box  Acme "SparkleBack" Resparkle Powder (Gold)                    
                                                                               
1. Read these instructions carefully before attempting to tamper with your     
   Acme Halo in any way !                                                      
2. Inspect your Acme Halo for visible cracks, characterized by thin black      
   lines. Apply Acme Cracked Halo Repair Spak-Filla as required.               
3. Using the Acme Super-Wiz Horsehair Reglow Applicator Paintbrush provided,   
   liberally coat your Acme Halo with Acme "AddGlow" Reglow Paint (Gold).      
   (also available in: Electric Orange, Metallic Green, & Lime Flecked Puce)   
4. Sprinkle your Acme Halo with Acme "SparkleBack" Resparkle Powder (Gold)     
   (also available in all the above colours)                                   
5. Your Acme Halo is now ready to provide continued service for many years to  
   come. Service of the sort that has long been associated with the Acme name. 
                                                                               
NOTE: only use genuine Acme Halo Repair parts. Other, inferior, brands may     
      result in permanent Halo malfunction.                                    
END_TEXT

ROOM 126  ; Outside The Tower
Outside The Tower
EAST 46  ; Ivory Tower, Bottom
WEST 45  ; Between Buildings
END_ROOM

ROOM_DESCR 126  ; Outside The Tower
You are just outside a circular 10 storey building which is painted pearly     
white. This is the research centre of the University, nicknamed the            
Ivory Tower, where all the brainy people go to figure things out. At about     
the ninth floor there appears to be a balcony, but you can't see too well at   
that distance. Other than that, the tower is featureless. No windows, and no   
entrances other than the one to the east. (Makes sense, really, doesn't it? An 
entrance on the fifth floor probably wouldn't get much use.) To the west is a  
boring path between two bits of the Medicine building.                         
END_ROOM_DESCR


REM NOW LIST NOWHERE ITEMS AND CREATURES

NOUN 204  ; DEAD NERD
NERD
DEAD
There is a dead nerd here. (Shame!)
LOCATION 0  ; Nowhere
UNMOVABLE
END_NOUN

NOUN_DESCR 204  ; DEAD NERD
The nerd is dead, and it's all your fault. You should feel ashamed. He's just  
lying there, a look of disbelief and utter horror plastered all across his     
ugly little face. His coke-bottle glasses are askew and his shocking haircut   
has become even more shocking. The pocket of his monogrammed business shirt is 
torn from the explosion of his calculator, and tatters lie on the ground all   
around him. He didn't deserve this. All he wanted was to solve his maths       
problems in peace, not have his one true love explode in front of his very     
eyes. (Shame!)                                                                 
END_NOUN_DESCR

NOUN 206  ; INTERESTING BIT
BIT
INTERESTING
There is an interesting bit here. It looks like a nifty thing to have.        
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 5
READABLE
END_NOUN

NOUN_DESCR 206  ; INTERESTING BIT
This was an integral part of the Hewlett-Packard HP-28s, which you so          
callously destroyed, without any thought for the poor, defenceless, melancholy 
little nerd, who wasn't hurting anyone. (Shame!)                               
By the way, the interesting bit IS a nifty thing to have.                      
END_NOUN_DESCR

TEXT 206  ; INTERESTING BIT
"5674-675HP"                                                                   
END_TEXT

NOUN 211  ; SHARP MACHETE
MACHETE
SHARP
There is a sharp machete here.
LOCATION 0  ; Nowhere
WEIGHT 15
SIZE 15
READABLE
NOUN_SYNONYMS  MACHETE   BLADE KNIFE  
END_NOUN

NOUN_DESCR 211  ; SHARP MACHETE
The machete is very sharp. It is shiny, and it is not made in Taiwan.          
END_NOUN_DESCR

TEXT 211  ; SHARP MACHETE
"Not Made In Taiwan"                                                           
END_TEXT

NOUN 213  ; HACKED BUSHES
BUSHES
HACKED
The nasty bushes have been hacked to bits by your lightning machete attack.
LOCATION 0  ; Nowhere
UNMOVABLE
NOUN_SYNONYMS  BUSHES   BUSH  
END_NOUN

NOUN_DESCR 213  ; HACKED BUSHES
The bushes are not really bushes anymore. They're just about bonsai material   
after your masterful attack. There's not much left to speak of, let alone      
describe. You can feel proud of yourself.                                      
END_NOUN_DESCR

NOUN 214  ; BLUNT MACHETE
MACHETE
BLUNT
There is a blunt machete here.
LOCATION 0  ; Nowhere
WEIGHT 15
SIZE 15
READABLE
NOUN_SYNONYMS  MACHETE   BLADE KNIFE  
END_NOUN

NOUN_DESCR 214  ; BLUNT MACHETE
The machete is now very blunt. It is no longer shiny, but this does not        
change the fact that it is not made in Taiwan.                                 
END_NOUN_DESCR

TEXT 214  ; BLUNT MACHETE
"Still Not Made In Taiwan"                                                     
END_TEXT

NOUN 218  ; DRIED LEAVES
LEAVES
DRIED
There is a small pile of dried leaves here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 5
NOUN_SYNONYMS  LEAVES   DRUGS DOPE POT PILE "POT"  
END_NOUN

NOUN_DESCR 218  ; DRIED LEAVES
The "pot" plant has long since withered and died, leaving behind only a        
handful of dried leaves. (The pot was taken as a souvenir by someone very      
silly.) There is still a pleasing aroma coming from the leaves, though.        
Now, if you just had a match....                                               
END_NOUN_DESCR

NOUN 223  ; SMASHED VOLVO
VOLVO
SMASHED
There is white Volvo here. It is in very bad shape.
LOCATION 0  ; Nowhere
UNMOVABLE
OPEN
NOUN_SYNONYMS  VOLVO   WHITE CAR  
END_NOUN

NOUN_DESCR 223  ; SMASHED VOLVO
The Volvo is still white, and it still has most of its optional extras. The    
most glaring exception is the fact that the Volvo has no windscreen. You       
should know; you're the one responsible. There are lots of little bits of      
glass lying around the place where the windscreen used to be. If I were you, I 
wouldn't stick around here too long. Someone is going to be very, very, angry. 
END_NOUN_DESCR

NOUN 224  ; PARKING STICKER
STICKER
PARKING
There is a legendary parking sticker here.
LOCATION 223  ; SMASHED VOLVO
WEIGHT 5
SIZE 5
READABLE
NOUN_SYNONYMS  STICKER   RED LETTERS  
END_NOUN

NOUN_DESCR 224  ; PARKING STICKER
The parking sticker is small and red, and almost seems to belie its "legend"   
status. You feel honoured just to have one in your possession. Written on it   
are the letters "Parking Sticker" in big black letters, so that everyone will  
know instantly what it is. There is a supernatural feel about the sticker.     
END_NOUN_DESCR

TEXT 224  ; PARKING STICKER
"Parking Sticker." (I told you so.)                                            
END_TEXT

NOUN 226  ; WOODEN TRAPDOOR
TRAPDOOR
WOODEN
There is a trapdoor here. (behind the bar)
LOCATION 0  ; Nowhere
WEIGHT 200
CLOSABLE
NOUN_SYNONYMS  TRAPDOOR   TRAP  
END_NOUN

NOUN_DESCR 226  ; WOODEN TRAPDOOR
It's a trapdoor. Hinged. Wooden. Opens up to let people through. Trapdoor.     
END_NOUN_DESCR

NOUN 227  ; UNCONSCIOUS BARTENDER
BARTENDER
UNCONSCIOUS
There is a large unconscious bartender here.
LOCATION 0  ; Nowhere
UNMOVABLE
NOUN_SYNONYMS  BARTENDER   MAN  
END_NOUN

NOUN_DESCR 227  ; UNCONSCIOUS BARTENDER
The bartender looks just as ugly asleep as awake. There is a rather large      
bruise forming right between his eyes. Take some advice: don't stick around.   
END_NOUN_DESCR

NOUN 228  ; MASK SNORKEL
SNORKEL
MASK
There is a mask and snorkel combination here.
LOCATION 0  ; Nowhere
WEIGHT 10
SIZE 10
WEARABLE
READABLE
NOUN_SYNONYMS  SNORKEL   MASK  
END_NOUN

NOUN_DESCR 228  ; MASK SNORKEL
This is a top of the range, hi-tech mask and snorkel set, as used by scuba     
divers and playschool children everywhere. It has purge valves and other nifty 
things like that. It comes in lovely designer colours, guaranteed to match     
your latest season's swimwear, and scare the hell out of the fishies. This     
particular mask and snorkel combination is a pleasing shade of puce and lime   
(with gold trim) and has blue swirly bits on the side, to let you know it      
belongs in the water, and not in the latest Back To The Future movie. It       
probably cost a lot, but what else would you expect from The Nearest Thing To  
God? If she doesn't deserve the best, who does?                                
END_NOUN_DESCR

TEXT 228  ; MASK SNORKEL
"Acme Reward-For-Fixing-Broken-Halo Mask And Snorkel Combination"              
END_TEXT

NOUN 231  ; FUNNY MONEY
MONEY
FUNNY
There is some money here. (Take it, take it!)
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 5
END_NOUN

NOUN_DESCR 231  ; FUNNY MONEY
It's money. You give it to people. Sometimes they give things back. This is    
all that most people understand about how it works; it's all you really need   
to know. The money is black.                                                   
END_NOUN_DESCR

NOUN 232  ; MANGLED CARD
CARD
MANGLED
There is a pitifully mangled mass of nearly-silver plastic here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 5
NOUN_SYNONYMS  CARD   SILVER PLASTIC  
END_NOUN

NOUN_DESCR 232  ; MANGLED CARD
What used to be a perfectly serviceable silver money card is now a mangled     
heap of junk. Machines just don't like you, do they?                           
END_NOUN_DESCR

NOUN 235  ; SPAK-FILLED HALO
HALO
SPAK-FILLED
There is a partially repaired halo lying here. It has no cracks.
LOCATION 0  ; Nowhere
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 235  ; SPAK-FILLED HALO
Now, thanks to your efforts, the halo has no visible cracks. It does, however, 
have a lot of visible spak-filla. The halo doesn't glow or sparkle. (I think   
you have some work to do yet.)                                                 
END_NOUN_DESCR

TEXT 235  ; SPAK-FILLED HALO
"Acme Cracked, Spak-Filled Halo - registration number 357*3214*735"            
END_TEXT

NOUN 236  ; GLOWING HALO
HALO
GLOWING
There is a glowing halo lying here. It has no sparkle worth speaking of.
LOCATION 0  ; Nowhere
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 236  ; GLOWING HALO
The halo is glowing softly, but it still doesn't seem quite right. Maybe a few 
sparkles here and there would finish the job.                                  
END_NOUN_DESCR

TEXT 236  ; GLOWING HALO
"Acme Cracked, Spak-Filled, Glowing Halo - registration number 759*3214*975"   
END_TEXT

NOUN 246  ; "POT" PLANT
PLANT
"POT"
There is a very dead "pot" plant here.
LOCATION 0  ; Nowhere
WEIGHT 20
SIZE 20
NOUN_SYNONYMS  PLANT   POT DOPE DRUGS "POT"  
END_NOUN

NOUN_DESCR 246  ; "POT" PLANT
The "pot" plant was small and green. Now it is small and dead, and appears to  
be drying up fairly rapidly. You just don't know how to care for plants, do    
you? You couldn't even manage to keep one measly little "pot" plant alive for  
longer than fifty turns. A word of advice: don't start a nursery.              
END_NOUN_DESCR

NOUN 247  ; STUCK STICKER
STICKER
STUCK
There is a legendary parking sticker stuck to your car. (What a waste!)
LOCATION 0  ; Nowhere
UNMOVABLE
READABLE
NOUN_SYNONYMS  STICKER   RED  
END_NOUN

NOUN_DESCR 247  ; STUCK STICKER
The parking sticker is small, red, and stuck to your car. There is a           
supernatural feel about it.                                                    
END_NOUN_DESCR

TEXT 247  ; STUCK STICKER
"Parking Sticker." (You didn't expect it to change, surely?)                   
END_TEXT

NOUN 251  ; DESK HATCH
HATCH
DESK
There is a small hatch set into the desk. It is slightly not shut.
LOCATION 0  ; Nowhere
SIZE 9
UNMOVABLE
CLOSABLE
NOUN_SYNONYMS  HATCH   LID  
END_NOUN

NOUN_DESCR 251  ; DESK HATCH
It's a hatch, and it's set into the desk. Anything more you can figure out for 
yourself. It's really not that hard.                                           
END_NOUN_DESCR

NOUN 252  ; BEER CAN
CAN
BEER
There is a can of beer lying on the floor here.
LOCATION 0  ; Nowhere
WEIGHT 10
SIZE 10
READABLE
NOUN_SYNONYMS  CAN   BEER  
END_NOUN

NOUN_DESCR 252  ; BEER CAN
The can is small and blue and made of aluminium. It holds liquid, in this case 
about 400 ml of beer. Unfortunately, the little pull top thingamajig has broken
off, and you won't be able to open it. You're just not that co-ordinated. What 
a huge shame.                                                                  
END_NOUN_DESCR

TEXT 252  ; BEER CAN
"Tumbulgum Lager"                                                              
END_TEXT

CREATURE 301  ; BLACK CAT
CAT
BLACK
A black cat is sitting at your feet.
LOCATION 0  ; Nowhere
END_CREATURE

CREATURE 303  ; UGLY NERD
NERD
UGLY
There is a nerd standing here.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  NERD   MAN  
END_CREATURE

CREATURE_DESCR 303  ; UGLY NERD
The nerd is weedy looking. He has coke bottle glasses, a shocking haircut, and 
is wearing a monogrammed business shirt, with H.N. stitched on the pocket.     
In the pocket are the obligatory four colours of pens and a suspiciously       
waterpistol-like bulge. He has a slide-rule in a holster at his waist, spare   
pens in his socks, and a large pimple in just the right place so that you      
can't avoid seeing it, wherever you look. Typical nerd.                        
END_CREATURE_DESCR

CREATURE 381  ; T THING YOU MENTIONED
THING YOU MENTIONED
T
t
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  THING YOU MENTIONED   JAR JARS CHAIR CHAIRS POSTERS BALCONY  
END_CREATURE

CREATURE 384  ; T NOTICEBOARD
NOTICEBOARD
T
t
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  NOTICEBOARD   BOARD  
END_CREATURE

CREATURE 385  ; T FOREST
FOREST
T
t
LOCATION 0  ; Nowhere
END_CREATURE

CREATURE 386  ; MY NOSE
NOSE
MY
t
LOCATION 0  ; Nowhere
END_CREATURE

CREATURE 387  ; T ME
ME
T
t
LOCATION 0  ; Nowhere
END_CREATURE

CREATURE 388  ; T YOU
YOU
T
t
LOCATION 0  ; Nowhere
END_CREATURE

CREATURE 389  ; T MIST
MIST
T
t
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  MIST   FOG GREY HAZE  
END_CREATURE

CREATURE 390  ; T LAKE
LAKE
T
t
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  LAKE   DUCKPOND POND  
END_CREATURE

CREATURE 391  ; T BOARD
BOARD
T
t
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  BOARD   BLACK BLACKBOARD  
END_CREATURE

CREATURE 392  ; T TREE
TREE
T
t
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  TREE   TREES  
END_CREATURE

CREATURE 393  ; T LADDER
LADDER
T
t
LOCATION 0  ; Nowhere
END_CREATURE

CREATURE 396  ; T CARPET
CARPET
T
t
LOCATION 0  ; Nowhere
END_CREATURE

CREATURE 397  ; TOILET TOILET
TOILET
TOILET
t
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  TOILET   DOOR  
END_CREATURE

CREATURE 399  ; T ARCH
ARCH
T
t
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  ARCH   ARCHES  
END_CREATURE

